Black Mesa Residue Processing

23.08.2019
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Half-Life Table of Contents Walkthrough

Processing

Black Mesa Chapter Staff. Community Service Coordinator-Albert Lee. Community Health Representative-Adrienne Greyeagle. Account Maintenance Specialists-Leticia Jodie. Office Assistant-VACANT. Heavy Equipment Operator-VACANT. Warehouse Man-VACANT.

  • I've made it through this part before but now I can't sprint through the three pistons anymore. I looked up a walkthrough and they had no problem just running through them. I've checked if there's annything else I can do but there are litterally no props to do anything and the only lever there is.
  • Speak about all things Black Mesa, Half-Life and Valve Software at the Black Mesa Community forums. Speak about all things Black Mesa, Half-Life and Valve Software at the Black Mesa Community forums. Category Topics; Black Mesa. Game Information, Discussion, Updates and Help. Bug Reporting.

Table of Contents

Thank goodness that the soldiers, instead of just shooting you, beat you up and dropped you into a garbage compactor, leaving before making sure you're dead. The worst news is that all of the weapons that you acquired so far are now gone.

Escape[edit]

Black Mesa Residue Processing
The boxes create a stairway to your freedom.

To get out of the pit, simply jump up the boxes conveniently stacked like a stairway. Take your time, you have plenty of it. Focus more on making the next jump correctly rather than doing it quickly.

When the compactor has completely closed (hopefully not with you in it), cross the top of the crushers to the ledge on the other side. Over on this ledge, you'll find a crowbar. Take the ladder down to the floor and use your newly acquired crowbar to break open the grate. See the light? Slowly and dramatically walk toward it.

Black Mesa Residue Processing Electric Fence

Mixers and Munchers[edit]

Floating pieces of who-knows-what in a vat of delicious green goo.

The tunnel dumps you out into the bright sunshine, surrounded by ponds of goo. Unless you are skilled at taking out headcrabs without taking damage, avoid them and run straight across the opening to the silo. Turn the wheel labeled 'Flow Control' on the side of the silo all the way, climb the ladder up to the top as quickly as possible, and jump in. The platform should lower you to yet another small opening. At the end of this crawlspace is a small room where you'll see a security guard successfully shoot a few headcrabs, but then get grabbed by a barnacle. At least the barnacle didn't digest the guard's pistol.

Grab the pistol while the barnacle is occupied, or ride the barnacle up and hit it with your crowbar if you're feeling gratuitously malicious. Once you have the pistol, climb up the ladder on the side of the large container. Jump across the floating dinosaur testicles, or whatever they are, to the grate at the other side. Put that crowbar to good use and crawl on to the next part.

You emerge in a room full of giant mixers and hydraulic pumps. Look across the room and find the tunnel with a red light. This is your final destination. Jump across the mixers as they go up and down, taking care not to get dipped into the green sludge. In the tunnel bathed in red light, there are two pipes. Walk along the left one, then jump across to the right one beyond the section where it has broken. Around the corner are two more vats of delicious green goo. Time your jumps so you get across the mixers and into yet another dark crawlspace (alternatively just walk along the edges, but beware, they are wet and slippery, so walk slowly). This one leads to a room with crates of ammo and the first of many conveyor belts. Break the crates to get supplies, then jump on the conveyor belt and let it carry you into the next area, wondering if this is how the scientists who worked here before the accident got around the facility.

Conveyor Belts Everywhere[edit]

These three conveyor belts go to the same place.

The belt drops you off into a pool of water (thankfully, the green goo is gone, but there are still falling gibs.). Let the current carry you until you spot the underwater grinder. Make sure you get out and onto the ledge before it sucks you in. Walk through the door, bypassing the rotor, and jump right back in. Swim under the wall and past the rotor on the left. Make sure to duck underwater through the jets of flame. There is a room up in this area that leads to a first aid station, but I wouldn't advise it unless you are really low on health. Keep following the water tunnel until you can surface.

In this new area, there is a guardroom with a bullsquid in it. After killing it, search the room to find batteries, satchel charges, a .357 magnum, and other supplies. Make sure that you grab the satchel charges, as they are necessary later in the level. Walking in the other direction on the walkway where you surfaced will take you to a room with 3 levers marked 'Conveyor Control'. Activate the middle switch, then head back to the guard room. There's a button in here that stops the pistons. Hit the button when one of the pistons is up (it doesn't really matter which one), and hurry out and up that conveyor belt.

Crouch under the pistons and continue following the belt. You'll run into a series of various munchers, squishers, and pulverizers that I recommend you avoid. To make it easier, run toward a piston or hammer while it is extended so when it slides back, you run right by it.

The laser mine emits a tell-tale blue-green light. Shoot this one, but be wary of one round the corner. You'll need a satchel charge to get by it.

After the pistons, hammers, and other malicious machines, you enter a large room with more vats of goo and many different conveyor belts going in all directions. The belt you're currently on is headed for one such vat, so spot the conveyor belt to your right and jump down to it. (NOTE: At this point you can follow the conveyor backwards, crouch through and follow the tunnel and it will take you straight to the point with two conveyors and a laser mine explained later) If you're not very good at jumping, I would advise saving after each successful attempt. If you do fall to the bottom, if the impact or the bullsquid lurking down there don't kill you, there is a path that leads back to the top so you can try again. After passing through the tunnel, drop to the conveyor belt passing below the one you're on. This belt will also take you through a tunnel (you have to crouch to get through it). Drop down to yet another belt. This one takes you through a tunnel that spouts flames, so run to get through it as quickly as possible. Since this strategy seems to be working so well, after this tunnel, drop down to another conveyor belt. Continue this strategy until there are two belts below you. If you look to the left, you'll see the exit of the first conveyer is guarded by a laser mine. This is where you want to go, but you'll need to get to a safe distance to shoot it. Drop onto the second conveyor, heading to your right. After you enter the tunnel, you can cross back over to the first conveyor. Have your pistol ready, and shoot the laser mine from as far away as you can.

There is a second laser mine around the corner that you can't see. Luckily, you should have picked up satchel charges. Drop a satchel charge and let the belt carry it around the corner. When you can't see it anymore, detonate it, taking out the second laser mine. If you don't have a satchel charge, try to get lucky and jump across the laser tripmine's beam.

Black Mesa Residue Processing

Let the belt carry you through these tunnels to a series of giant rollers. Jump between the two conveyor belts, avoiding the rollers until the belt ends above a giant slicer. Time your jump so you don't fall and die and you'll land on another belt that leads to another pit of toxic goo! Jump across the gap and climb the ladder. Follow the hallway around several tight turns into the next level.

[Go to top]← Apprehension Residue Processing Questionable Ethics →

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Black Mesa Residue Processing Walkthrough

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  • In Unforeseen Consequences, the microwave that you used to blow up the casserole has a headcrab in it, and you can turn the microwave on and make it explode like in Gremlins!
    • The microwaves in the facility also have a 'headcrab' setting.
  • If you're feeling bloodthirsty, you can have fun causing a rampage by killing scientists before activating the 'plot device' with cheats. From feeding the Barnacles with scientists to blasting their heads off with aSPAS-12 or a Colt Python just like an old west movie.
  • Also in Unforeseen Consequences, when he sees Gordon after the resonance cascade, Dr. Kleiner will exclaim 'By Schrödinger's cat! He's alive!'
    • Other such jargon-y expressions are used by various scientists — and as a Genius Bonus, they all have something to do with what the scientist is commenting on:
      • One says, 'Maxwell's demon! It's cold in here!' Maxwell's demon is a thought experiment that involves a hypothetical 'demon' making one side of a container hotter and the other colder* .
      • Another says, 'By Becquerel's ghost! The radiation levels are off the charts!' A becquerel (named after Henri Becquerel) is a unit of radioactivity.
      • And then of course there's Kleiner's aforementioned 'Schrödinger's cat' comment, referring to a famous thought experiment that involves a cat in a box simultaneously being alive and dead until observed. Sort of like how Kleiner didn't know if Gordon was alive or dead until he saw him.
      • With a little bit of Gallows Humor, there's a part where a scientist manages to stop a headcrab by smashing it with a monitor. Ironically, he gets mounted by another headcrabright behind his backwhile celebrating his victory too early.
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  • At one point in Office Complex, one can find (likely through hearing it first) a Houndeye sitting in a room and making curious noises while watching a TV filled with white noise.
  • The expanded lines for the Non Player Characters can lead to some downright hilarious snarks and random comments - sometimes randomly having nothing to do with the context of the situation.
    • Every variation of the guard's 'Make like a banana and split' line, including 'You better make like diarrhea and run.'
    • 'Ya know, they used to give me pills for that kinda behavior.'
      Guard: Man, cease and desist, or some shit!
    • If you hear enough of the guards' lines for whenever Gordon throws something at them, it starts to make it sound like Black Mesa's Gordon is from Freeman's Mind!
      'Are you off your meds or something?!'
      'Man — you're an asshole when you're drunk!'
    • In the hallway with the rotating signs, there's a scientist who comments on you standing next to him a long time by facetiously insinuating that you must find him attractive:
      'My — I'm handsome.'
      'I've always been told that my left side is better.'
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    • Guards will sometimes comment on Gordon's HEV suit.
      Looking slick, Freemeister! Popsicle orange really brings out your eyes.
  • Gordon. Pets. A. Snark.
    • Neeeeigh.
    • Also, there's an animation where the Snark becomes agitated. Which in result, Gordon ends up threatening to punch him, causing the Snark to squeal in fear.
  • Kleiner instantly falling in love with the first Headcrab he sees... which we may assume will be called Lamarr some time later.
  • If they manage to stay alive long enough, the guards have some stern words for the HECU.
    Guard:[noticing a marine miss him] Semper Fi, ya douchebags! [cue returning fire]
    Guard: Go back to rifle class, Gomer!
    Guard: Better stick to peeling potatoes, Skippy!
  • This video from Vinesauce's Joel shows that if you chuck the Pizza in Questionable Ethics at an NPC enough times, you will kill them! The same thing also happenswith the trash can!
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  • Black Mesa answers the question of just how the hell one wields the Hivehand, and the result of equipping it. You can't help but feel sorry for the poor thing.
    • For bonus points, wait to do this until you find the nearby security guard. He'll have some hilarious reactions.
      'You want a cigarette? Not you, the hand.'
  • Keep your subtitles on for some gems, particularly early on. Among them, the subtitles actually extend the r in 'They're waiting for you, Gordon. In the test chamberrrr.' During the same line, one of the other scientists turns around to look confusedly at the one who says it.
  • If you return to the locker room after the Resonance Cascade, you'll find one of the lockers has been blown open. Inside is a sign reading 'No Ridiculous Ties'.
    • And if any players get their score tied for the top in the Steam release's multiplayer? 'Now this is a ridiculous tie.'
  • In Anomalous Materials, one of the scientists is criticizing a research paper written by one of his colleagues. Talk to him long enough and he spouts this gem:
    'And what in blue blazes is a... is a ROFLcopter?'
  • The new models and textures are pretty funny, too...
    • The microwave in Anomalous Materials has a setting for Headcrab.
    • The Cremating Furnaces in Questionable Ethics have options for Medium, Rare, and Well Done.
    • There's a sign by the laser is Questionable Ethics that reads 'Existential Danger', next to the Infinity Symbol.
      • Which becomes even funnier if you're familiar with the concept of an existential risk.
    • The rotating sign displays near the beginning of the game inform about different aspects of the facility in a matter-of-fact style. Except for one, which just says: 'Innovative! Our tram system is really cool!'
  • When going through the portals, you can find a room with a male scientist, female scientist, and a guard.
    Guard: These two bicker on like an old married couple.
    Male scientist: We are an old married couple!
    Female scientist: Who are you calling old!?
  • Inspection of the game's soundscape scripts reveals the following comments at the top of them:
    //Inbound: Welcome to Black Mesa! Where hazardous chemical spills are a daily occurrence!
    //Anomalous Materials: Someone explain to me why Gordon's job inside the test chamber, couldn't have been done by a robot, or even a monkey...
    //Unforeseen Consequences: This is what happens when you 'force' a computer to divide by zero.
    //Office Complex: Unbeknownst to the staff, the cafeteria had been serving bullsquid for years.
    //We've Got Hostiles: Hey guys, thanks for the rescue. Oh, what? A bullet with my name on it? Cool!!
    //Blast Pit: There's an alien tentacle in my soup.
    //Power Up: The tunnel system smelled like fried chicken for months afterward.
    //On A Rail: Good thing Gordon was around, or the scientists would have been forced to unleash droves of monkeys to press the rocket launch button.
    //Apprehension: Luckily, the Female Assassins were in short supply. If Gordon had to face more than 3-4 at once, he never would have made it to Xen.
    //Residue Processing: Tryouts for the Black Mesa swim team every Tuesday and Thursday.
    //Questionable Ethics: Please remain stationary, while we remove your internal organs.
    //Surface Tension: Look carefully for the hang gliding mini game in the cliffside level!
    //Forget About Freeman: The 2008 finincial [sic] crisis was simply a cover for the repair costs of the Black Mesa facility.
    //Lambda Core: And in the end, it was all just a crazy, radiation induced, nightmare!
    • You may get a feeling that someone in development had a thing for Freeman's Mind given that fried chicken joke was in that series.
  • Not the game proper, but the voice actor for Kleiner posted this video of him singing Sir Mixalot's 'Baby Got Back' in the Kleiner voice.
    • He later posted a cover of 'I got High', again as Kleiner, which ends with the Resonance Cascade occurring because he was high as a kite.
      Seeing predictable phase arrays... But then, I'm high...
  • The bloopers. Hilarious Outtakes at their finest. Special mention goes to the alternate Black Mesa Transit System safety spiel and the security guard's bewildered reaction.
    Black Mesa Transit System: Please keep your limbs inside the train at all times. Fasten your seatbelts, and do not feed the rabid monkey.
    Guard: What?
    Black Mesa Transit System: Do not attempt to open the doors until the train has come to a complete halt at the station platform.
    Guard:Must've been my imagination...
    Black Mesa Transit System: Failure to comply may result in limb loss...
    Guard: Huh?
    Black Mesa Transit System: ...termination of your pass for the transit system...
    Guard: Ugh...
    Black Mesa Transit System:...and a one-way ticket to the principal's office.
    Guard:Principal's office? What?
    Black Mesa Transit System: In the event of an emergency, ignore it, and it will pass.
    Guard:What the FUCK?
    Black Mesa Transit System: Passengers are to remain seated and await further instructions should the emergency continue.
    Guard: *clears throat* Ugh...
    Black Mesa Transit System: If it is necessary to exit the train, each man for himself...
    Guard: What the f...?!
    Black Mesa Transit System: ...and the disabled personnel may wait behind and pray for a miracle.
    Guard: SON OF A BITCH!
  • The HECU grunts have some funny quips if Gordon manages to wound them.
    Grunt: I'M SO GLAD THE MEDIC DECIDED TO TAKE A FUCKING VACATION!
  • If you enter the server room during Anomalous Materials, a security guard points out that you did show up for work today, and reminds a scientist nearby that that means he owes him a pizza. If you then talk to the scientist in question, he makes several nasty remarks at the guard.
  • In Power Up, one room has a scripted ambush where Vortigaunts teleport in as soon as Gordon enters the doorway. The room is chock full full combustibles. A single stray shot from a Vortigaunt aimed at Gordon will cause a chain reaction that annihilates the ambush. In fact, the act of electricity arcing while they charge the attack is enough to set it off.
  • With the fan release of the 'Hazard Course' chapter, there are many in-universe changes to avert things such as He Knows About Timed Hits or the fact Gordon was accidentally signed up for security fire arms training and some of them come off as humorous or incredibly morbid, or both.
    • If Gordon lands in the water in the first room, Kleiner will point out over the PA system that one of the pipes running across the water might say 'waste water', but he assures him that is not that kind of waste. But then one of the other scientist points that actually it is that kind of waste. Kleiner then tells Gordon that he shouldn't worry anyway, as he will of course be subjected to a full disinfection treatment once the course is over.
    • When you get your crowbar, Gina states that you're supposed to use it to pry apart crates that may obstruct work spaces with the HUD tip lighting up with 'Mouse1: Pry open crates' but once you actually left click, you smash it apart and it changes to 'Mouse1: Destroy crates' and one of the monitoring scientists saying that works too. A 'Say 'Apple'.' moment if you could call it that.
    • You're told that in the demonstration of laboratory hazards that if you have charged your suit's armor then you should come out just fine and if not, they have a medical staff on stand by. Cue another scientist muttering in the background about calling up a medical team to the hazard course.
    • One of the scientists hanging a lampshade on why they would need to train suit users on climbing ladders in the first place.
    • The fall damage portion to demonstrate medkits and medstations still has blood like in the original game but instead it's a long smear leading to a locked off door labelled 'First Aid Station', and said smear also has a wet floor sign set on top of it.
  • Also from the Hazard Course, the dialogue of the same peppy guy who tell Gordon that he was accidentally signed up for firearms training.
    Scientist: Ah, Dr. Freeman. We've been waiting for you. Don't worry, I'm sure you hit some traffic… in the middle of the desert.
    At any rate, welcome to the Black Mesa Training Facility.
    Things have been in a state of commotion lately, but we're glad you're here.
    Just let me double check your file.
    Ah, I see you've already signed our legal disclaimer.
    'I, Gordon Freeman, hereby agree to the following terms…' blah blah blah '…as any case of serious injury, dismemberment, toxic poisoning, burns, rashes, lesions…' blah blah et cetera et cetera '…hereby agree to waive all right as an employee of the Black Mesa Research Facility.' Ah!
    Yes. It looks very good.
  • In Surface Tension, the marine tossing a satchel charge into the pipe Freeman is crawling through is replicated from the original game with some tweaks. The explosion can still roast Freeman if the player doesn't react in time, but also blasts the heavy metal hatch from its hinges, sends it flying and crushes the marine.
  • The Bland-Name Product for WD-40 is AN US. On the can is the actual product's list of uses... which the name makes rife with Double Entendre.
  • The 2018 April Fools joke.
    Bill:Forty bucks for a golden gun?! That's outrageous... —ly awesome!
    Bob: Well, for an extra $4,99 we'll throw in this handy, dandy thermos. And inside that thermos, is a specially crafted—
    Bill: Uh? Uh, Bob? That's a gas can.
    Bob:(eerily calm) Don't fucking interrupt me, Bill.
    Bob:(describing the new premium HEV suit skins) And Cotton-candy Pink is extra sparkly, and it also has shields-effects that looks like a damn rainbow! (tearing up) It's a beautiful thing.
    Bill:Yeeeah, I don't know, Bob. It looks like they just took a spray can to the whole thing.
    Bob: Oh? Is that so? Tell you what. Let me go over there and get one of those, and I'll model it. And then — during the commercial break — you can kiss my sparkly, pink a(gets cut off by the video ending)
  • In the opening Black Mesa sequence, prior to everything going wrong, try standing outside the room where the G-Man is talking to a random scientist, and put on the subtitles to see how they describe their unintelligible conversation
  • Mod Let's Player A Jolly Wangcore, while playing the 'Crack-Life Remastered' mod, made a throwaway comment about a small coffee cup while a Black Mesa dev was watching the stream.

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