Dawn Of Titans Ascension

02.08.2019
Warhammer 40,000: Dawn of War – Winter Assault
Developer(s)Relic Entertainment
Publisher(s)
Producer(s)Jonathan Dowdeswell
Designer(s)Andrew Chambers
Programmer(s)Dominic Mathieu
Artist(s)Andy Lang
Roland Longpre
Composer(s)Inon Zur
SeriesWarhammer 40,000
Platform(s)Microsoft Windows
ReleaseSeptember 23, 2005
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Warhammer 40,000: Dawn of War – Winter Assault is the first expansion to Warhammer 40,000: Dawn of War for the PC developed by Relic Entertainment and published by THQ.[1] Based on Games Workshop's tabletop wargame, Warhammer 40,000, Dawn of War: Winter Assault was released on September 23, 2005. Some time after its initial release, Winter Assault and Dawn of War were coupled together in a double pack which featured some art on a fold out cover, an Ork with a flamethrower, or a group of Imperial Guard tanks lined up for attack.

Warhammer 40,000: Dawn of War – Winter Assault is the first expansion to Warhammer 40,000: Dawn of War for the PC developed by Relic Entertainment and published by THQ. Based on Games Workshop's tabletop wargame, Warhammer 40,000, Dawn of War: Winter Assault was released on September 23, 2005. The Titans preceded the Olympian Gods who, led by Zeus, eventually overthrew them in the Titanomachy. The Titans were then imprisoned in Tartarus, the deepest and darkest pit of the Underworld. Only a few Titans (such as Prometheus, Oceanus) were spared that fate. Warhammer 40k DAWN OF WAR #2 ASCENSION Black Library C S Goto Blood Ravens E See more like this.

  • 1Expansion features

Expansion features[edit]

Imperial Guard[edit]

A new faction was included, the Imperial Guard, with some units previously available in certain single player missions of Dawn of War.

The Imperial Guard specializes in defense and attrition warfare, and therefore has the strongest defensive structures of all the factions in the game, as well as garrisonable production structures and a tunnel network between them, allowing stealthy transfer of troops. Their infantry tends to be of lower quality than that of their opponents in terms of weapons, armor, and morale, due to Guardsmen being regular humans. However, the Imperial Guard makes up for this with a range of powerful armoured vehicles, such as the Leman Russ and the Baneblade, as well as the Sentinel walkers, which until the Dark Crusade expansion were the only vehicular unit in the game which could uncapture strategic points. Also, uniquely, the Imperial Guard features not a single primary hero but a Command Squad staffed by a General and up to four secondary heroes, as well as up to 13 stand-alone secondary heroes, 8 out of which are Commissars or Priests that are much more effective when attached to squads (e.g. a Commissar helps to combat morale problems).

New campaign[edit]

There are two new single player campaigns, both of which involve each faction attempting to recover a lost Imperator-Class Imperial Titan. All races from Dawn of War (Orks, Eldar, Chaos, and Space Marines) are available in addition to the new Imperial Guard, with each race trying to find and gain control of the Titan for their own reasons. Although the Titan as a whole is not controllable, its weapon systems can be used to assist in the destruction of the Necrons, who make a cameo in the final mission for each faction. In this campaign at the beginning the player has a choice to either go with 'Disorder', personified by the Orks and Chaos Space Marines, or with 'Order', which comprises the Eldar and Imperial Guard with the odd appearance by the Space Marines.

Dawn Of Titans Ascension Game

Other changes[edit]

Many of the units available in Dawn of War were simplified, reduced or limited for the Winter Assault expansion. For example, Space Marine Predator tanks were limited to carrying anti-tank weapons while Chaos Predators were limited to anti-personnel weapons. In the original Dawn of War game both sides could upgrade their tanks from anti-personnel to anti-tank (Destructor pattern and Annihilator pattern respectively). Likewise the Land Raider was limited to one per player but in turn had greatly increased durability.

Limitations were also applied to the Orks, who lost most of their upgrade choices and became limited in their weapon choices. The Eldar had their 'hard counters' removed, meaning that specialized units such as Dark Reapers were no longer as prominently effective against heavy infantry. Some units, including most of the Ork army, also lost the ability to use grenades. The Chaos Space Marines also lost the ability to upgrade to any heavy weapons other than the heavy bolter and plasma gun.

Plot[edit]

Further reading[edit]

Dawn of titans guide
  • 'Index Astartes – Blood Ravens'. White Dwarf: Australian Edition (298). November 2004. ISSN0265-8712.
    • The same information can be found in 'Index Astartes – Blood Ravens'. White Dwarf: UK Edition (305). ISSN0265-8712.
  • Goto, Cassern (2004). Dawn of War. Nottingham: Black Library. ISBN1-84416-152-8.
  • Goto, Cassern (2005). Dawn of War: Ascension. Nottingham: Black Library. ISBN1-84416-285-0.

Dawn Of Titans Ascension Walkthrough

References[edit]

  1. ^Yip, Aaron (October 2005), 'Warhammer 40,000: Winter Assault', GameAxis, Hardware Zone Pte Ltd. (26): 8–9.

Dawn Of The Titans Game

External links[edit]

  • Warhammer 40,000: Dawn of War – Winter Assault at MobyGames
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