Fallout New Vegas Vats Mod

26.08.2019
Posted by4 years ago
Best fallout new vegas mods
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Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures,.

Everything about my New Vegas UI is working fine, except VATS font is black, and the hit percentage and enemy names are missing

I believe the issue began when I was messing with fallout.ini or falloutdefault.ini trying to install DARNui, project Nevada, and the MCM. I managed to run all three in the past but this time I got a couple conflicts while installing them and when I ran the game either the MCM or nevada wouldn't work, so I did the right thing. Deactivated them, googled the load order then rearranged it. When I ran the game after that everyhting was working fine until I tried to use VATS and it was broken. I'm pretty sure it was due to the .ini I edited so to be sure I uninstalled all my mods, deleted the .inis and checked local files on NV. Steam found and reacquired a couple files so I assumed those were the edited inis i deleted and I'd be running a vanilla game now. But when I ran it, no mods, clean files, VATS is still fucked.

Re-installing would probably fix the problem but I'd like to avoid that if possible, my download speeds are abysmal.

Did I somehow permanently edit the .ini and now steam won't acquire the original?

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Requirements

DLC requirements

Fallout New Vegas Vats Mod 1

DLC name
Dead Money
Honest Hearts
Lonesome Road

Off-site requirements

Mod nameNotes
New Vegas Script Extender
Permissions and credits

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This author has not credited anyone else in this file

Fallout New Vegas Fallout 4 Vats Mod

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Changelogs
  • Version 2.5

    • Mysterious Stranger and Miss Fortune now use custom weapons out of VATS, will dump any other weapons they may have picked up.
    • Mysterious Stranger no longer instakills everything, can only kill one enemy per appearance if its HP is under 150.
    • Miss Fortune uses an explosive gun ensuring it affects all enemies in the area every time she fires, will deal no damage to those she doesn't hit directly.
    • Paralyzing Palm only works with power attacks so automatic weapons are always excluded, changed its restrictions to bare fists only, no bulky weapons (gauntlets, power fists...).
    • Extra VATS buffs now can only increase damage of automatic melee weapons.
    • Removed broken and kinda useless control key checkup, so no more annoying message when reloading.
    • Patched Camarader-E perk to correctly detect Mojave ED-E companions when using the JIP CCC mod.
    • Added new option for bullet-time to be active only while the selected key is held.
  • Version 2.4

    • Action Point calculations will now acknowledge any and all perks, no matter what mod they come from or how they change them.
    • Fixed MCM menu.
    • Added new option to apply some of the regular VATS mode bonuses while in bullet time.
  • Version 2.3

    • Added separate player slowdown, within some limitations.
    • Added a config file to allow customizing the mod without MCM.
  • Version 2.2.1

    • Improved controller support.
    • The VATS key is no longer disabled in menus.
  • Version 2.2

    • Added controller support.
    • Changed some more load screens' text with the new perk effects.
    • Fixed Sniper perk to work with scopes from weapon mods.
    • Center of Mass won't work with automatic weapons.
    • Added option to turn off the VATS screen effect when in bullet time.
    • Better detection of unarmed weapon and bare fist hits for the Paralysing Palm perk.
  • Version 2.1

    • Removed changes to perks and loading screens' text from the script. Only a few have been changed direclty if their text was too exclusive to VATS
    • Mysterious Stranger and Miss Fortune have been scripted to likely prevent any weirdness happening
    • Changed their daily limit to appearances to the number of revolver cylinders they can fire per battle instead
    • Their priority to get summoned is now random instead of the Stranger being checked first always
    • Gave the Lonesome Road perk +10% accuracy out of VATS when having no companions
    • Gave rank 5 of Camarader-E perk +5% accuracy out of VATS with an ED-E in your party
    • Prevented AP drain timers from resetting when exiting bullet time
    • Lowered the keypress delay timer so it should now be more responsive
  • Version 2.0

    • All VATS perks now have both VATS and non-VATS effects, both of which are described in the perk description field.
    • Edit to Agility description moved to a script.
    • The Mysterious Stranger and Miss Fortune are now correctly set to respawn.
    • The maximum daily appearances of the Mysterious Stranger and Miss Fortune can be configured in the MCM.
    • Center of Mass is renamed to Duelist, and now increases draw speed and fire rate with revolvers.
    • Hobbler's now increases damage to targets with crippled legs outside of VATS.
    • Sniper increases critical hit chance and damage with scoped weapons outside of VATS.
    • The slow motion effect will no longer interfere with other mods and the Turbo effect.
    • Beautiful Beatdown, Trigger Discipline, Fast Shot, and Loose Cannon are properly accounted for, as is using no weapon at all.
    • You can choose what weapons inflict the Paralysing Palm effect in the MCM menu. The options are Bare Fists Only, No Automatic Weapons (Industrial Fist), and All Unarmed Weapons.
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