Fo4 Mod Load Order

26.08.2019
  1. Fo4 Mod Load Order Ps4
  2. Reddit Fo4 Mod Load Order

This article explains what 'load order' is, how you can adjust and how it should be.

I found a handful of FO4 guides, looking for your experienced opinions on the best/most stable/current FO4 mod pack/guide. Here are the guides I found so far. Fallout 4 Mod List and Load Order Guide (BiRaitBec Modlist) wip-fallout-4-using-modorganizer-2 by Gernash. Install the mod to the Fallout 4 data directory. Start Fallout 4 with Games.esm and BarstoolGames.esp enabled within your load order. Testing Use the in-game developer console for access to the projects testing cell. Use the console command coc GamesTestCell. To add caps, use the console command Player.AddItem F 100.

Fo4 Mod Load Order


Importance of Load Order and when you should start adjusting it

Load order can be extremely important, it can be the difference between 'playing the game' and 'crashing every time you run the game'. You probably won't have to adjust the load order often if you run like 2-3 mods but if you've got 5+ mods you may have to adjust it, load order isn't just for people that create mods, it's mostly for people that USE mods.

Tools needed to adjust the load order

Grab Timeslip's Fallout Mod Manager here, not only is this tool vital to adjusting load order but it's also very handy when managing or making mods.

What is Load Order

Load order is like the name suggests the order your mods are loaded into the game in, the mods at the top of the load order will be loaded into the game first, the mods at the bottom will be loaded last.

How does Load Order work

For example, let's say you put a piece of white paper down on the floor, then you put a rock on top of that, if you placed the objects in the 'White Paper -> Rock' order you will be able to see both the rock and the paper at the same time.


If you however place the rock down first, THEN the piece of white paper the paper will cover the rock and you won't be able to see the rock. That's basically what load order is, the piece of white paper is Fallout3.esm and the rock is YourPlugin.esp, you've got to adjust the load order so you see all your objects.


Let's say you use a mod that gives Moira Brown of Megaton a blue hat, then you have Fallout3.esm which basically creates Moira and gives her a brown hat, if you load the plugin that gives moira a different hat FIRST then what will happen is:


WRONG Load Order:

  1. YourPlugin.esp: Loads, Moira doesn't exist, she doesn't get the blue hat.
  2. Fallout3.esm : Loads, Creates Moira, Gives Moira a brown Hat.


If you load Fallout3.esm first, then YourPlugin.esp:


RIGHT Load Order:

  1. Fallout3.esm : Loads, Moira is Created, is given a brown hat.
  2. YourPlugin.esp: Loads, overwrites Moira's brown hat, gives her a blue hat.

Example Load orders of a few popular mods / DLC

RIGHT Load Order:

  1. Fallout3.esm :Loads, creates all the vanilla weapons, gameplay options etc.
  2. Fallout Overhaul Kit (FOOK) :Loads, modifies all vanilla weapons, gameplay options etc


WRONG Load Order:

  1. Fallout Overhaul Kit (FOOK) :Loads, tries to modify all vanilla weapons, gameplay options etc
  2. Fallout3.esm :Loads, creates all the vanilla weapons, gameplay options etc, overwrites everything FOOK did.

When SHOULDN'T Fallout3 be first in the load order?

Those are only in extremely rare cases, it should be specified by the author, I'm not sure if there are any mods so far that have to be loaded first.

Mods that require other mods to run

If you've got mods that require other mods to run then the mod required to run should be loaded before the mod that requires that mod to run.

Fo4 Mod Load Order Ps4


Example:

  1. Fallout3.esm
  2. WeaponModKits.esp
  3. WeaponModKitsADDON.esp


More example load orders:

  1. Fallout3.esm
  2. DLC's.esm
  3. Unofficial Fallout 3 Patch.esp
  4. FOOK.esm
  5. MMM.esm


Well, I think that's all, PM me if you see any errors

References

Retrieved from 'https://wiki.nexusmods.com/index.php?title=How_to_handle_load_order&oldid=2079'

Reddit Fo4 Mod Load Order

  1. # This file was automatically generated by Mod Organizer.
  2. *DLCRobot.esm
  3. *DLCCoast.esm
  4. *DLCworkshop03.esm
  5. *Unofficial Fallout 4 Patch.esp
  6. *SettlementKeywords.esm
  7. *SimSettlements.esm
  8. *ArmorKeywords.esm
  9. *NewCalibers.esp
  10. *Loads of Ammo - Leveled Lists.esp
  11. *FO4Hotkeys.esp
  12. *Highwayman + Wayfarer.esp
  13. *DynamicInteriorFogRemoval.esp
  14. *RadiantBirdsv05.esp
  15. *Immersive HUD.esp
  16. *VaultTecAcceleratedFocusSystem.esp
  17. *VaultTecAcceleratedFocusSystem - NukaWorld.esp
  18. *SurvivalOptions.esp
  19. *DarkerNightsDetection.esp
  20. *VisibleCompanionAffinity.esp
  21. *MODGirlyAnimation.esp
  22. *Pip-Boy Flashlight.esp
  23. *PortableRecycler.esp
  24. *RAO - OWR patch.esp
  25. *DavesPoses.esp
  26. *3DNPC_FO4_DLC.esp
  27. *OutcastsAndRemnants.esp
  28. *ellen.esp
  29. *Campsite.esp
  30. *CleanSettlement Snap'n Build.esp
  31. *Friffy_Fixed Curtains.esp
  32. *CWSS Redux.esp
  33. *dinoshelf_extra_ammo.esp
  34. *OCDecorator.esp
  35. *OCDispenser.esp
  36. *CREAtiveClutter.esp
  37. *Femsheppings Minimalist Homewares.esp
  38. *Crafting Workbenches - Ammo.esp
  39. *Crimsomrider's Pre-War Workbenches.esp
  40. *SettleObjExpandPack.esp
  41. *FunctionalDisplays.esp
  42. *FunctionalDisplays-MISC-VIS.esp
  43. *FunctionalDisplays-Patch-DLC03-VIS.esp
  44. *BetterStores.esp
  45. *BS-FarHarborExpansion.esp
  46. *OWR_CraftableDecor.esp
  47. *OWR_CraftableDecor_CW_SKEPatch.esp
  48. *MinutemenPropaganda.esp
  49. *SC_ExpandedScrapList.esp
  50. *DiverseChildren.esp
  51. *Comp - Better Settler & Orphans.esp
  52. *LongerPowerLinesInf.esp
  53. *Better Workshop Street Oil Lamps - Shadows.esp
  54. *DD_Khassar_De_Templari_Increased_build.esp
  55. *MojaveImports.esp
  56. *WastelandImports_MedicPerks.esp
  57. *Ephla's Unique Chems.esp
  58. *VIS.esp
  59. *DarkerNights.esp
  60. *UltraInteriorLighting_Automatron.esp
  61. *AlootHomePlate.esp
  62. *Eli_Bunker.esp
  63. *FlaconOil HD ReTexture_Performance Pack_Part_1.esp
  64. *FO4SeasonsMoreGrass.esp
  65. *FAR.esp
  66. *RaiderOverhaul.esp
  67. *Minutemenoverhaul.esp
  68. *Crazy Safari.esp
  69. *Synth Overhaul.esp
  70. *CBBE.esp
  71. *LooksMenu.esp
  72. *PIP-Pad_LMCC.esp
  73. *MiscHairstyle.esp
  74. *AzarPonytailHairstyles.esp
  75. *Armorsmith Extended.esp
  76. *Armorsmith Calyps.esp
  77. *Armorsmith Elianora.esp
  78. *Eli_Armour_Compendium.esp
  79. *Raider Overhaul - AE Patch-Restored Content-VIS.esp
  80. *Femshepping_wanderercollection.esp
  81. *HN66-SiriusArmor.esp
  82. *JC-Shirt and Jeans.esp
  83. *Lacy Underwear.esp
  84. *VaultSuitUnzipped.esp
  85. *wasterArmor.esp
  86. *NukaRadBans.esp
  87. *rfortaleza2.esp
  88. *Kimono Outfit.esp
  89. *Evil Detective Outfit.esp
  90. *zgcquiet.esp
  91. *Sporty Underwear.esp
  92. *Military Outfit Pack.esp
  93. *Taboolicious_StreetBrawler.esp
  94. *YenneferDress.esp
  95. *VisibleWeapons.esp
  96. *WestTekTacticalOptics.esp
  97. *UniqueUniques.esp
  98. *RightHandedHuntingRifle.esp
  99. *Wastelanders XM2076 by giggity12345.esp
  100. *Fusion Gun.esp
  101. *AK74M.esp
  102. *870.esp
  103. *OTs-02 Kiparis.esp
  104. *CBJ-MS PDW.esp
  105. *P90.esp
  106. *9x39Project.esp
  107. *GS Benelli M3S90.esp
  108. *Tec-9.esp
  109. *VarmintRifle.esp
  110. *SkibsWeapons-REDUX.esp
  111. *Gab_VisibleWeapons-HyperX_Edition.esp
  112. *3dscopes-framework.esp
  113. *3dscopes-NukaWorld.esp
  114. *LegendaryModification2LM.esp
  115. *LegendaryModificationMisc.esp
  116. *Weaponsmith - Super Mutant Redux Patch.esp
  117. *Weaponsmith - Armorsmith - Synth Overhaul Patch.esp
  118. *WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp
  119. *CrimeTown.esp
  120. *Eli_Faction Housing Overhaul - Institute.esp
  121. *Eli_Faction Housing Overhaul - The Castle.esp
  122. *Eli_Faction Housing Overhaul - V81.esp
  123. *SpringCleaningCompatibilityPatch.esp
  124. *FO4 Merged Patch v4.esp
Comments are closed.