Fo4 Mod Load Order
This article explains what 'load order' is, how you can adjust and how it should be.
I found a handful of FO4 guides, looking for your experienced opinions on the best/most stable/current FO4 mod pack/guide. Here are the guides I found so far. Fallout 4 Mod List and Load Order Guide (BiRaitBec Modlist) wip-fallout-4-using-modorganizer-2 by Gernash. Install the mod to the Fallout 4 data directory. Start Fallout 4 with Games.esm and BarstoolGames.esp enabled within your load order. Testing Use the in-game developer console for access to the projects testing cell. Use the console command coc GamesTestCell. To add caps, use the console command Player.AddItem F 100.
Importance of Load Order and when you should start adjusting it
Load order can be extremely important, it can be the difference between 'playing the game' and 'crashing every time you run the game'. You probably won't have to adjust the load order often if you run like 2-3 mods but if you've got 5+ mods you may have to adjust it, load order isn't just for people that create mods, it's mostly for people that USE mods.
Tools needed to adjust the load order
Grab Timeslip's Fallout Mod Manager here, not only is this tool vital to adjusting load order but it's also very handy when managing or making mods.
What is Load Order
Load order is like the name suggests the order your mods are loaded into the game in, the mods at the top of the load order will be loaded into the game first, the mods at the bottom will be loaded last.
How does Load Order work
For example, let's say you put a piece of white paper down on the floor, then you put a rock on top of that, if you placed the objects in the 'White Paper -> Rock' order you will be able to see both the rock and the paper at the same time.
If you however place the rock down first, THEN the piece of white paper the paper will cover the rock and you won't be able to see the rock. That's basically what load order is, the piece of white paper is Fallout3.esm and the rock is YourPlugin.esp, you've got to adjust the load order so you see all your objects.
Let's say you use a mod that gives Moira Brown of Megaton a blue hat, then you have Fallout3.esm which basically creates Moira and gives her a brown hat, if you load the plugin that gives moira a different hat FIRST then what will happen is:
WRONG Load Order:
- YourPlugin.esp: Loads, Moira doesn't exist, she doesn't get the blue hat.
- Fallout3.esm : Loads, Creates Moira, Gives Moira a brown Hat.
If you load Fallout3.esm first, then YourPlugin.esp:
RIGHT Load Order:
- Fallout3.esm : Loads, Moira is Created, is given a brown hat.
- YourPlugin.esp: Loads, overwrites Moira's brown hat, gives her a blue hat.
Example Load orders of a few popular mods / DLC
RIGHT Load Order:
- Fallout3.esm :Loads, creates all the vanilla weapons, gameplay options etc.
- Fallout Overhaul Kit (FOOK) :Loads, modifies all vanilla weapons, gameplay options etc
WRONG Load Order:
- Fallout Overhaul Kit (FOOK) :Loads, tries to modify all vanilla weapons, gameplay options etc
- Fallout3.esm :Loads, creates all the vanilla weapons, gameplay options etc, overwrites everything FOOK did.
When SHOULDN'T Fallout3 be first in the load order?
Those are only in extremely rare cases, it should be specified by the author, I'm not sure if there are any mods so far that have to be loaded first.
Mods that require other mods to run
If you've got mods that require other mods to run then the mod required to run should be loaded before the mod that requires that mod to run.
Fo4 Mod Load Order Ps4
Example:
- Fallout3.esm
- WeaponModKits.esp
- WeaponModKitsADDON.esp
More example load orders:
- Fallout3.esm
- DLC's.esm
- Unofficial Fallout 3 Patch.esp
- FOOK.esm
- MMM.esm
Well, I think that's all, PM me if you see any errors
References
Reddit Fo4 Mod Load Order
- # This file was automatically generated by Mod Organizer.
- *DLCRobot.esm
- *DLCCoast.esm
- *DLCworkshop03.esm
- *Unofficial Fallout 4 Patch.esp
- *SettlementKeywords.esm
- *SimSettlements.esm
- *ArmorKeywords.esm
- *NewCalibers.esp
- *Loads of Ammo - Leveled Lists.esp
- *FO4Hotkeys.esp
- *Highwayman + Wayfarer.esp
- *DynamicInteriorFogRemoval.esp
- *RadiantBirdsv05.esp
- *Immersive HUD.esp
- *VaultTecAcceleratedFocusSystem.esp
- *VaultTecAcceleratedFocusSystem - NukaWorld.esp
- *SurvivalOptions.esp
- *DarkerNightsDetection.esp
- *VisibleCompanionAffinity.esp
- *MODGirlyAnimation.esp
- *Pip-Boy Flashlight.esp
- *PortableRecycler.esp
- *RAO - OWR patch.esp
- *DavesPoses.esp
- *3DNPC_FO4_DLC.esp
- *OutcastsAndRemnants.esp
- *ellen.esp
- *Campsite.esp
- *CleanSettlement Snap'n Build.esp
- *Friffy_Fixed Curtains.esp
- *CWSS Redux.esp
- *dinoshelf_extra_ammo.esp
- *OCDecorator.esp
- *OCDispenser.esp
- *CREAtiveClutter.esp
- *Femsheppings Minimalist Homewares.esp
- *Crafting Workbenches - Ammo.esp
- *Crimsomrider's Pre-War Workbenches.esp
- *SettleObjExpandPack.esp
- *FunctionalDisplays.esp
- *FunctionalDisplays-MISC-VIS.esp
- *FunctionalDisplays-Patch-DLC03-VIS.esp
- *BetterStores.esp
- *BS-FarHarborExpansion.esp
- *OWR_CraftableDecor.esp
- *OWR_CraftableDecor_CW_SKEPatch.esp
- *MinutemenPropaganda.esp
- *SC_ExpandedScrapList.esp
- *DiverseChildren.esp
- *Comp - Better Settler & Orphans.esp
- *LongerPowerLinesInf.esp
- *Better Workshop Street Oil Lamps - Shadows.esp
- *DD_Khassar_De_Templari_Increased_build.esp
- *MojaveImports.esp
- *WastelandImports_MedicPerks.esp
- *Ephla's Unique Chems.esp
- *VIS.esp
- *DarkerNights.esp
- *UltraInteriorLighting_Automatron.esp
- *AlootHomePlate.esp
- *Eli_Bunker.esp
- *FlaconOil HD ReTexture_Performance Pack_Part_1.esp
- *FO4SeasonsMoreGrass.esp
- *FAR.esp
- *RaiderOverhaul.esp
- *Minutemenoverhaul.esp
- *Crazy Safari.esp
- *Synth Overhaul.esp
- *CBBE.esp
- *LooksMenu.esp
- *PIP-Pad_LMCC.esp
- *MiscHairstyle.esp
- *AzarPonytailHairstyles.esp
- *Armorsmith Extended.esp
- *Armorsmith Calyps.esp
- *Armorsmith Elianora.esp
- *Eli_Armour_Compendium.esp
- *Raider Overhaul - AE Patch-Restored Content-VIS.esp
- *Femshepping_wanderercollection.esp
- *HN66-SiriusArmor.esp
- *JC-Shirt and Jeans.esp
- *Lacy Underwear.esp
- *VaultSuitUnzipped.esp
- *wasterArmor.esp
- *NukaRadBans.esp
- *rfortaleza2.esp
- *Kimono Outfit.esp
- *Evil Detective Outfit.esp
- *zgcquiet.esp
- *Sporty Underwear.esp
- *Military Outfit Pack.esp
- *Taboolicious_StreetBrawler.esp
- *YenneferDress.esp
- *VisibleWeapons.esp
- *WestTekTacticalOptics.esp
- *UniqueUniques.esp
- *RightHandedHuntingRifle.esp
- *Wastelanders XM2076 by giggity12345.esp
- *Fusion Gun.esp
- *AK74M.esp
- *870.esp
- *OTs-02 Kiparis.esp
- *CBJ-MS PDW.esp
- *P90.esp
- *9x39Project.esp
- *GS Benelli M3S90.esp
- *Tec-9.esp
- *VarmintRifle.esp
- *SkibsWeapons-REDUX.esp
- *Gab_VisibleWeapons-HyperX_Edition.esp
- *3dscopes-framework.esp
- *3dscopes-NukaWorld.esp
- *LegendaryModification2LM.esp
- *LegendaryModificationMisc.esp
- *Weaponsmith - Super Mutant Redux Patch.esp
- *Weaponsmith - Armorsmith - Synth Overhaul Patch.esp
- *WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp
- *CrimeTown.esp
- *Eli_Faction Housing Overhaul - Institute.esp
- *Eli_Faction Housing Overhaul - The Castle.esp
- *Eli_Faction Housing Overhaul - V81.esp
- *SpringCleaningCompatibilityPatch.esp
- *FO4 Merged Patch v4.esp