Best Star Wars Mods 2019

05.09.2019

Star Wars Galaxy of Heroes, SWGOH - Mods, SWGOH Characters June 6, 2019 SWGoH: Best Mods for Shaak Ti Welcome the Shaak Ti mods guide, the latest in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best mods for each SWGoH character. Plus the mod moving around to fit with 3v3 vs other game mods. Is mod swapping specifically for 3v3 really worth the effort and time? I just give some semi-decent mods on characters I have a chance of using and that's it, and my GA results aren't half bad (total win in the last one, secon tier most of the time). While EA didn't have gameplay of Star Wars: Jedi Fallen Order to show for Star Wars day May the 4th, they at least mention when we'll see it. EA Play will begin on June 7, but won’t.

With EA DICE‘s Star Wars Battlefront II continuing to deliver content and improvements to the game, the Battlefront series is close to returning to the epic and intense gameplay from the past. While the original Battlefront II released all the way back in 2005, there are still communities of modders supporting the game with free mod packs and expansions. If you’re looking to jump back into the nostalgic action, here are some of the best mods for Star Wars Battlefront II (2005) that are currently available to download and play.

1) Star Wars Battlefront Conversion Pack

2019

The Conversion Pack is a must-have for all players, and for many of the other mods on this list, as it provides improved units and modes, while porting the maps from Star Wars: Battlefront (2004) and bringing the Knights of the Old Republic era to Battlefront II. While you have to install the v1.3 file before adding v2.0 and v2.2 to your mod folder, the instructions are easy to follow and the content of each of the updates to the Conversion Pack are listed on the site. Download the Star Wars Battlefront Conversion Packhere.

2) Mass Effect: Unification

Best star wars battlefront 2 mods 2019

Entering another sci-fi game, Mass Effect: Unification brings the races, weapons and locations of the Mass Effect series to Battlefront II in stunning fidelity. Play on maps inspired by the games, such as Virmire, Noveria, and Eden Prime, with over 25 playable units and 9 playable heroes from the series. With new voices and soundtracks on top of a modified game menu and HUD, this mod is a great way to refresh the look and sound of the game for Mass Effect fans. Download Mass Effect: Unificationhere.

3) Star Wars Battlefront III Legacy

This mod is based on the cancelled Star Wars Battlefront III project and uses assets from those files, in an attempt to provide the public with the sequel that never released. The Legacy mod adds a whole host of maps, units, weapons, eras, animations, and more, with the inclusion of ground-to-space combat on several huge maps. With the amount of quality work that went into the mod, it is suggested that you have a high-end PC to handle the level of detail and sheer size of the battles within. Download the open beta for Star Wars Battlefront IIILegacyhere.

4) Ultimate Battlefront: The Clone Wars

Ultimate Battlefront: The Clone Wars is one of the best ways to experience the scale of the Clone Wars in Battlefront II. This mod adds a new era to all base maps and several new ones, allowing you to play as a random clone legion each time you start a match. Also, new characters and units are added from The Clone Wars animated series, with enemy heroes having their own AI across a variety of game modes. The visuals also get an upgrade, as new lasers and effects make the action more immersive. If you are a fan of the Clone Wars, you need to check this mod out. Download Ultimate Battlefront: The Clone Warshere.

Best

5) The Dark Times + Dark Times II: Rising Son

The Dark Times and Dark Times II: Rising Son bring players back to the days of the Galactic Civil War, with a heavy focus on single-player and scripted missions. Over 20 new heroes from both the movies and expanded universe have been added, with new maps and a unique wave game mode. Improvements have also been made to lightsaber duelling and hero abilities for a better experience. Download The Dark Times and Dark Times II: Rising Sonhere.

6) Battlefront Evolved

Best Star Wars Mods For Games

Battlefront Evolved delivers major visual improvements to the models, textures and effects for all of the units and vehicles in Battlefront II. This overhaul brings a level of realism unmatched by any other mod, and is completely online-compatible. The Jedi have their models from Jedi Academy and look like their actors, clone troopers have crisp markings over shiny armour, and battle droids have improved shading and details. The graphical polish on all of these units makes this mod essential for gaming in the present day. Download Battlefront Evolvedhere.

7) Star Wars Battlefront Republic Commando

Ever wanted to continue your adventures from Star Wars: Republic Commando in classic Battlefront style? This mod uses assets from the game to bring Republic Commandos, new CIS units, the first person HUD, background music, and much more to your Battlefront II experience. With new modes, you can join your brothers once again and relive the fun of fighting as a Clone Commando. Download Star Wars Battlefront Republic Commandohere.

8) SW Battlefront II: Battles of the Storm

Battles of the Storm is an immersive campaign across five large maps, with explosive action and a unique story spanning the entire Clone War. Added to this, the AI units can now capture objectives, making them more useful in battle. Additional features include the ability to fly starfighters on ground maps and destroy capital ships in space. This is one of the more epic single-player mods available, and highly recommended for those who prefer playing solo. Download Star Wars Battlefront II: Battles of the Stormhere.

9) TORfront

Best Star Wars Mods 2019 3

This mod adds the Old Republic era on five different maps, including Alderaan: Treefall and Coruscant: The Works. Battles on these planets take place during the First and Second Great Galactic Wars, as well as the Cold War from the lore of The Old Republic game. While the only mode playable on these maps is Conquest, it delivers the essential gameplay with added units, weapons and heroes from The Old Republic. Download TORfronthere.

10) Galactic Civil War II

If you are a fan of the Sequel Trilogy and want to play as the new characters and troopers from the films, this mod is for you. With overhauled units and new heroes and weapons, Galactic Civil War II is truly deserving of a spot on this list. The new era can be played on all maps as well as a new Jakku: Outpost map straight from Star Wars: The Force Awakens. Choose the First Order or the Resistance and fight for the fate of the galaxy. Download Galactic Civil War IIhere.

That concludes our list for the best Star Wars Battlefront II mods of all time. What did you think of this list? Are any of your favourites on here? Let us know in the comments below, and make sure to stay here at PwrDown for even more Battlefront related content.

220 postsMember
Just saw the Assault Battles of June are listed for one day instead of the usual 2. Is this a mistake ? If not is it permanent ? If yes, why ???

Best Star Wars Pc Mods

Replies

  • 77 postsMember
    0
  • 504 postsMember
    This has been asked elsewhere. Something to do with there are twice as many ABs this month, but each one day. So same amount of rewards, unless you don't have all the factions.
  • 220 postsMember
    This has been asked elsewhere. Something to do with there are twice as many ABs this month, but each one day. So same amount of rewards, unless you don't have all the factions.

    We're not getting the same reward. We're getting more useless shards and mods but lot less Omegas and Zetas... Leaving the 2 days would have been a better compensation (more omegas but still not zetas...)
    So the assumption is we're going back to 2 days ABs in July ?
  • 3750 postsMember
    This has been asked elsewhere. Something to do with there are twice as many ABs this month, but each one day. So same amount of rewards, unless you don't have all the factions.

    We're not getting the same reward. We're getting more useless shards and mods but lot less Omegas and Zetas... Leaving the 2 days would have been a better compensation (more omegas but still not zetas...)
    So the assumption is we're going back to 2 days ABs in July ?

    Are you comparing this to GA? They have nothing to do with one another. You get 6 days of assault battles, same as last month. It’s pretty irrelevant whether it’s 6 different ones at one day each or 3 different ones at 2 days each.
  • 220 postsMember
    This has been asked elsewhere. Something to do with there are twice as many ABs this month, but each one day. So same amount of rewards, unless you don't have all the factions.

    We're not getting the same reward. We're getting more useless shards and mods but lot less Omegas and Zetas... Leaving the 2 days would have been a better compensation (more omegas but still not zetas...)
    So the assumption is we're going back to 2 days ABs in July ?

    Are you comparing this to GA? They have nothing to do with one another. You get 6 days of assault battles, same as last month. It’s pretty irrelevant whether it’s 6 different ones at one day each or 3 different ones at 2 days each.

    I am comparing loot from GA Vs loot from 'more BAs'. They increased the number of BAs to 'compensate' for the missing GA loot and it is not good enough, even with 6 BAs. Only 3 BAs reward Omegas out of 6 and none gives Zeta while GAs give you either 1 to 3 Omega or Zetas.
    If they'd left BAs at 2 days we'd at least have more omegas (but still no Zeta). It is what it is anyway. What I want to know is if 1 Day BA will become the norm or not.
  • 3750 postsMember
    This has been asked elsewhere. Something to do with there are twice as many ABs this month, but each one day. So same amount of rewards, unless you don't have all the factions.

    We're not getting the same reward. We're getting more useless shards and mods but lot less Omegas and Zetas... Leaving the 2 days would have been a better compensation (more omegas but still not zetas...)
    So the assumption is we're going back to 2 days ABs in July ?

    Are you comparing this to GA? They have nothing to do with one another. You get 6 days of assault battles, same as last month. It’s pretty irrelevant whether it’s 6 different ones at one day each or 3 different ones at 2 days each.

    I am comparing loot from GA Vs loot from 'more BAs'. They increased the number of BAs to 'compensate' for the missing GA loot and it is not good enough, even with 6 BAs. Only 3 BAs reward Omegas out of 6 and none gives Zeta while GAs give you either 1 to 3 Omega or Zetas.
    If they'd left BAs at 2 days we'd at least have more omegas (but still no Zeta). It is what it is anyway. What I want to know is if 1 Day BA will become the norm or not.

    What are you basing that on? They said they would compensate for the missing GAs. They never said assault battles are that compensation, and that wouldn’t even make any sense.
  • 220 postsMember
    This has been asked elsewhere. Something to do with there are twice as many ABs this month, but each one day. So same amount of rewards, unless you don't have all the factions.

    We're not getting the same reward. We're getting more useless shards and mods but lot less Omegas and Zetas... Leaving the 2 days would have been a better compensation (more omegas but still not zetas...)
    So the assumption is we're going back to 2 days ABs in July ?

    Are you comparing this to GA? They have nothing to do with one another. You get 6 days of assault battles, same as last month. It’s pretty irrelevant whether it’s 6 different ones at one day each or 3 different ones at 2 days each.

    I am comparing loot from GA Vs loot from 'more BAs'. They increased the number of BAs to 'compensate' for the missing GA loot and it is not good enough, even with 6 BAs. Only 3 BAs reward Omegas out of 6 and none gives Zeta while GAs give you either 1 to 3 Omega or Zetas.
    If they'd left BAs at 2 days we'd at least have more omegas (but still no Zeta). It is what it is anyway. What I want to know is if 1 Day BA will become the norm or not.

    What are you basing that on? They said they would compensate for the missing GAs. They never said assault battles are that compensation, and that wouldn’t even make any sense.

    I base it on the Chalendar. I've played for over 3 years and never saw all BAs in a single month (except last Xmass week) so it appears the extra BAs are the compensation. I hope it isn't because, as you said, make little sense and we're still loosing a lot.
    I just want clear communication about BAs. Are we getting 6 BAs of 1 day every month from now on or will it go back to 2 days but one or two BAs per month only as like before ?
  • 3750 postsMember
    This has been asked elsewhere. Something to do with there are twice as many ABs this month, but each one day. So same amount of rewards, unless you don't have all the factions.

    We're not getting the same reward. We're getting more useless shards and mods but lot less Omegas and Zetas... Leaving the 2 days would have been a better compensation (more omegas but still not zetas...)
    So the assumption is we're going back to 2 days ABs in July ?

    Are you comparing this to GA? They have nothing to do with one another. You get 6 days of assault battles, same as last month. It’s pretty irrelevant whether it’s 6 different ones at one day each or 3 different ones at 2 days each.

    I am comparing loot from GA Vs loot from 'more BAs'. They increased the number of BAs to 'compensate' for the missing GA loot and it is not good enough, even with 6 BAs. Only 3 BAs reward Omegas out of 6 and none gives Zeta while GAs give you either 1 to 3 Omega or Zetas.
    If they'd left BAs at 2 days we'd at least have more omegas (but still no Zeta). It is what it is anyway. What I want to know is if 1 Day BA will become the norm or not.

    What are you basing that on? They said they would compensate for the missing GAs. They never said assault battles are that compensation, and that wouldn’t even make any sense.

    I base it on the Chalendar. I've played for over 3 years and never saw all BAs in a single month (except last Xmass week) so it appears the extra BAs are the compensation. I hope it isn't because, as you said, make little sense and we're still loosing a lot.
    I just want clear communication about BAs. Are we getting 6 BAs of 1 day every month from now on or will it go back to 2 days but one or two BAs per month only as like before ?

    But there are no extra days of assault battles. There are the same number of days, and thus the same quantity of rewards, as in May. The fact that they are running 6 different ones is irrelevant to the total amount of assault battle rewards we will get, which is unchanged.
  • 12999 postsMember
    June 4, 2019 1:37PMedited June 4
    So random question, is reading or math harder?
    Also, anyone asking for clear communication is in the wrong place. Maybe try Reddit.
  • 12999 postsMember
    We're getting more useless shards and mods

    Hey if you don't like shard shop currency or mods you can send them to me.
  • 6480 postsMember
    It's only less rewards if you don't have the team for a specific assault battle.
    Although, come to think of it, if you didn't have the team for a specific assault battle and that one came up for two days you'd be getting even less. So. Never mind. This is just straight up better. Stop complaining.
    0
  • 12999 postsMember
    It's only less rewards if you don't have the team for a specific assault battle.
    Although, come to think of it, if you didn't have the team for a specific assault battle and that one came up for two days you'd be getting even less. So. Never mind. This is just straight up better. Stop complaining.

    Mild counterpoint, if you only had one of two teams and the right one ran this month, you'd be better off than if the wrong one ran this month. So it's better for some, worse for others, and irrelevant to most of us.
  • 49 postsMember
    It's not better. If you look at the calendar for the last quarter of 2018, we had 5 assault battles each month that lasted 2 days, so we had 10 attempts and 10 days' worth of shards/**** currency. Jan-March 2019 we had 6 per month lasting 2 days each, so we had 12 attempts per month at getting shards and currency. April and May had fewer with only 2 and 3 two-day assault battles respectively, meaning 6 attempts in total. Now we have 6 day-long events, 6 attempts in total. This is definitely a cut-back to the usual cadence of events that we have come to expect.
  • 12999 postsMember
    It's not better. If you look at the calendar for the last quarter of 2018, we had 5 assault battles each month that lasted 2 days, so we had 10 attempts and 10 days' worth of shards/**** currency. Jan-March 2019 we had 6 per month lasting 2 days each, so we had 12 attempts per month at getting shards and currency. April and May had fewer with only 2 and 3 two-day assault battles respectively, meaning 6 attempts in total. Now we have 6 day-long events, 6 attempts in total. This is definitely a cut-back to the usual cadence of events that we have come to expect.

    That's not the point though. You're right that they have reduced the number of events from earlier in the year. The point is that this month is different than last month, but not better or worse, just different.
  • 49 postsMember
    That's not the point though. You're right that they have reduced the number of events from earlier in the year. The point is that this month is different than last month, but not better or worse, just different.

    True, I guess I didn't realize this thread was just talking about last month to this month. From that perspective there is no change in the rewards. I still want to know why they made the change to 1 day, because it's still far fewer days of events/rewards compared to previous months.
  • 12999 postsMember
    Your wording is a bit confusing, because the change that matters wasn't to 1 day, it was to the total number of days with events in the month. Regardless, my assumption (along with the reduction in ROLO and IPD shards) is that they decided there was too much shard shop currency being generated, which makes sense as the game ages and more and more people have all the toons at 7*.
  • 1147 postsMember
    Easy solution.
    Glass is half empty types:
    Yup, it's less you are definitely getting screwed.
    To the other 10 people:
    We all know they are going to complain even if we explain it logically, just sit back drink a drink and eat your gluten free mac and cheese.
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