Dragon Age Inquisition Not Opening Origin

31.08.2019

Can somebody please help me? I can't launch Dragon Age Inquisition, I can click play and run as administrator, but it just will not launch. I have done countless 'repairs' that I have seen on other websites and threads but nothing works.

So… Sometimes things just don’t go as you expected.

I wanted to start with some big entry, and today I thought “That’s it!”.
This morning I bought Dragon Age: Inquisition. I was really excited; I was expecting this from months, but…
(and here comes the bad news) IT DOES NOT START! Yes guys, after 25 GB download there’s me finally hitting the button “Play” and then I get this message:

“We are sorry, an error has occurred”, “We are unable to connect to EA servers to activate Dragon Age: Inquisition on this computer using your account. Please try again later”
(Now just take few seconds to imagine all the beautiful words coming out of my mouth… Did you do it? Good, thank you, we can go on)

After a while I started looking for solutions, and I discovered that many people are experiencing the same issue, but I can’t tell if that’s good or not. That’s what I found (hope it can be helpful to you):

  • You can write to EA help center, in all the languages you know, they did’t anwer me yet, here’s the link: http://help.ea.com/
  • You can try to uninstall and re install the software (seemed reasonable after seeing that all the others Origin games works perfectly). That didn’t solve anything to me and most of the people that wrote on many forums looking for help
  • You can try to uninstall and re install Origin on your PC. Actually many people say that this resolved their problem, but it didn’t for me, hope you get luckier.
  • You can try this (from EA Answer): http://answers.ea.com/t5/Origin/HOW-TO-Fixing-quot-Origin-Login-Unavailable-quot/m-p/3218195#U3218195 (useless as well)
  • You can try to create rules in your firewall, opening ports, disabling antivirus, etc etc.. Pointless, but here’s a link with the info you need if you want to try:
  • You can prey your God, eventually, if you didn’t say too much blasphemies until now…
  • You can go to your EA account and try to change persona, account information or look if there is something unfinished like unverified e-mail and so on. This actually did something to my DA:I, no more error window, only a black window and then… nothing. Maybe I’m going in the right direction… Here is a link with suggestions to solve this new problem: http://www.vgamerz.com/dragon-age-inquisition-how-to-fix-the-black-screen-bug/
  • Starting the .exe as administrator or in compatible mode does not influence the program behavior
  • I’m now trying to uninstall, delete all files on my pc, also App Data, and reinstall. The step after is to ask for refund… but really I’d not come to that. I want to play it!

This was my day. If the post was helpful I’m glad. If you are desperate as me, I’m not glad, but you can share here your suggestions and frustration.

Keep looking for updates! See you soon.

The Bluevark

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On a cliff overlooking the dark waters of Lake Calenhad stands the tower fortress that is home to the Circle of Magi. This tower is the only place in Ferelden where mages may study their art among others of their kind. Within the high stone walls, the circle practices its magic and trains apprentices in the proper use of their powers. But the Circle Tower is as much a prison as a refuge; the ever-vigilant templars of the Chantry watch over all mages, constantly alert for any sign of corruption. This gilded cage is the only world you know. Found to be sensitive to magic at a young age, you were torn from your family and grafted here as an apprentice. Now, that apprenticeship is nearly over and all that remains is the final test: the Harrowing.

Magi Origin

Location

Start

End

Next

Appearances


Gifted with a power considered dangerous by most, you have spent most of your life secluded in the remote tower of the Circle of Magi to be trained and watched closely by the dreaded templars. Now your final test is upon you -- succeed and prove your strength or be slain.

Note that unlike other origins, this one is based solely on the class. You can play as either a Human or Elven mage; the plot is the same for humans and elves, with a few minor conversational differences. You cannot play as a Dwarven Mage since Dwarves cannot use magic.


Introduction Edit

The Circle of Magi exists to protect mages from a world that fears them, or so the young apprentices that are brought there are told. In truth, it exists as much to protect the world from the mages themselves. A time once existed when mages ruled the known world, bringing down ruin upon their enemies until at last they were overthrown. Now they are watched carefully by the templars, mage-hunters aligned with the Chantry priests who would not hesitate to strike down any mage at the first sign of corruption.
For the temptations offered to mages are many. Their power draws demons to them from the Fade, demons that will attempt to wrest control of a mage's body and transform her into a vile abomination. What these demons cannot take by force, they will sometimes attempt to take through deceit, offering knowledge of forbidden blood magic that allows a mage to control the minds of others and use the victims' very life force to fuel her power, leading her down a dark and destructive path.
All apprentices are taught to resist these temptations in the Circle of Magi, and the day comes when they must pass their final test, the Harrowing. They are thrown to the wolves, given over to a demon to either summon the willpower needed to defeat it or be possessed and die at templar hands. If the apprentice refuses they are made Tranquil, cut off from all emotion and magic and rendered unable to be possessed – for their own good. There are no other options, save to flee and be branded an apostate and thus hunted by the templars forever.
Welcome to the Circle, and life as a mage in Thedas, where the power to command the forces of magic comes with a price.
[1]

Plot Edit

On starting a new game with a character of the Mage class regardless of race, you will find yourself in the Harrowing Chamber, receiving warnings and advice from Knight-Commander Greagoir and First Enchanter Irving. Cullen, a young templar, can be spotted in the background.

You are about to undergo your Harrowing, the final test of your apprenticeship. You will use lyrium to enter the Fade and face a demon. You must overcome the demon, or else turn into an abomination and be slain by the templars.

Walkthrough Edit

The Harrowing Edit

Main article: The Harrowing

Your apprenticeship is over. You are sent into the Fade to defeat a demon, to prevail...or die.

Dragon Age Inquisition Not Opening Original

A Mage of the Circle Edit

Main article: A Mage of the Circle

Waking up after the Harrowing, your friend Jowan tells you that First Enchanter Irving requires your presence. In Irving's office, you are formally welcomed into the Circle and introduced to Duncan, one of the fabled Grey Wardens.

Bound in Blood and Magic Edit

Main article: Bound in Blood and Magic
Dragon age inquisition not opening original

Jowan waylays you after you leave Duncan, and asks for your help. He introduces you to his love, Lily, who has made a very disturbing discovery. They want your help to break into the Tower basement and destroy Jowan's phylactery so he can escape from the Tower unpursued.

Infested Storerooms Edit

Main article: Infested Storerooms

Senior Enchanter Leorah has been in a bad mood all day. Perhaps you can help her out and get a favour in return? (this quest is entirely optional if you can find another Senior Enchanter to help you complete Bound in Blood and Magic.)

Result Edit

Jowan and Lily are confronted as they return to the Apprentice Quarters level, and Jowan escapes using forbidden blood magic. Duncan recruits The Mage for the Grey Wardens, possibly sparing them punishment depending on their actions up to this point, and leaves with them for Ostagar. If it has not been unlocked in a previous playthrough, on arrival in Ostagar the Harrowed achievement will be awarded.

Initial statistics Edit

In addition to those selected by the player at character creation, a Magi Warden automatically begins with the following:

Skills Edit

Combat Tactics Herbalism

Spells Edit

ArcaneArcane Bolt

Equipment Edit

ClothingApprentice RobesApprentice RobesClothing
This protects one's modesty, if nothing else.
+1 willpower
ArmorLeather BootsLeather BootsLight boots
Varies (Tier 1-7)
Requires: 10 strength
Armor: 0.75
Fatigue: 0.50%

Items Edit

Plot Items:

Rod of FireRod of FirePlot item
A rod of fire, capable of emitting intense heat.
Rod of Fire Request FormRod of Fire Request FormPlot item
A storage room request form for a rod of fire.
Signed Rod of Fire Request FormSigned Rod of Fire Request FormPlot item
A storage room request form, duly signed, though the signature is a horrendous and barely readable scribble.
DragonLaboratory Storage KeyLaboratory Storage KeyKey
The well-worn key to the Circle's cave storage rooms.

The Fade:

Dragon Age Inquisition Not Opening Origin

Dragon Age Inquisition Not Opening

Valor's StaffValor's StaffStaff
Iron (Tier 1)
Damage: 3.00 (Physical)
Armor penetration: 20.00
Shimmering Orb of LightShimmering Orb of LightOther
It is difficult to be sure what this scintillating, shimmering item really is, but just holding it makes you feel better.

Circle Tower:

Mage RobesMage RobesClothing
This robe is enchanted to increase a mage's magical power.
+1 willpower
+1 magic
Magic StaffMagic StaffStaff
Varies (Tier 1-3)
Requires: 16 magic
Damage: 4.00 (Physical)
Armor penetration: 20.00
+1 magic
Ring of StudyRing of StudyRing
Traditionally, these rings of lyrium-infused silver are given to each mage upon successful completion of the Harrowing.
+1 magic

Storerooms:

Fade StridersFade StridersLight boots
Varies (Tier 1-7)
Requires: 10 strength
Armor: 0.75
Fatigue: 0.50%
+1 magic
Spirit CharmSpirit CharmAmulet
A flat disk of solid iron bearing the image of the flame of Andraste hangs on this hemp cord.
+10% fire resistance
Charm of Still WatersCharm of Still WatersAmulet
A small vial, protected by lyrium-folded metal and dangling from a chain.
+1 willpower

Basement:

Apprentice's AmuletApprentice's AmuletAmulet
The copper pendant on this chain once bore the emblem of the Circle, but generations of worrying hands have rubbed the design completely away. The smooth metal is oddly comforting to hold.
+5% fire resistance
+5% cold resistance
+1 armor
Blackened Heartwood StaffBlackened Heartwood StaffStaff
Iron (Tier 1)
Requires: 16 magic
Damage: 4.00 (Nature)
Armor penetration: 20.00
+2 damage
+2 spellpower
Ephemeralist's BeltEphemeralist's BeltBelt
This plain strip of leather bears the mark of the Formari beneath the buckle.
+1% spirit resistance
Note: Random loot during this origin includes items from the Circle of Magi treasure list.

Characters Edit

  • Cullen: A young templar who attends the Warden mage's Harrowing and who appears later in the campaign in the halls of the Tower. He has romantic feelings for a female mage warden, whether elven or human. He also appears in the Broken Circle questline.
  • Duncan: The Commander of the Grey in Ferelden.
  • Eadric: An elven mage apprentice doing research into his heritage.
  • Eleni Zinovia: A petrified woman/statue stored in the tower basement.
  • First Enchanter Irving: The First Enchanter of the Circle Tower in Ferelden.
  • Jowan (temporary companion): An apprentice mage and best friend of the character.
  • Keili: A troubled and deeply religious mage apprentice.
  • Knight-Commander Greagoir: Leader of the Templar Order in Kinloch Hold.
  • Lily (temporary companion): A Chantry initiate who is involved with Jowan.
  • Mouse (temporary companion): A being encountered in the Fade who claims to be a failed apprentice.
  • Niall: An Isolationist mage seen conversing with Senior Enchanter Torrin.
  • Owain: The Tranquil manager of the stockroom. He appears in the origin story and in the later Broken Circle questline.
  • Senior Enchanter Leorah: A mage in charge of the laboratory and the Storage Caves.
  • Senior Enchanter Sweeney: An elderly, possibly senile, mage with tales to tell of the Circle Tower.
  • Senior Enchanter Torrin: An older mage who will discuss the Fraternities of magi with Niall and the Warden.
  • Spirit of Valor: A benevolent Fade spirit that will offer the Warden a staff for use during the Harrowing.
  • Bran: a templar who guards the main doors of the Tower.

Dragon Age Inquisition Not Launching 2018

Notes Edit

  • If the Magi is human, his or her mother is Revka Amell, a member of the once-noble Amell family of Kirkwall, and thus a cousin of Hawke.
    • Dialogue in Dragon Age II implies that the Human Magi has siblings, as Leandra says that he or she is only 'one of [her] cousin Revka's children'. If these siblings were also mages, they would likely have been sent to other circles in Thedas, since the Chantry avoids keeping relatives in the same Circles. World of Thedas Vol. 2 confirms that Amell is one of five siblings, all of whom are mages. As their family is originally from Kirkwall, Amell's siblings are most likely in the Circles in the Free Marches.
  • If the Magi is elven, their background is more ambiguous. Through dialogue with Eadric, Surana can clarify their history prior to joining the Circle of Magi. Outside of this there is nothing known about the Surana family.
    • Potential answers include the Elven Magi having come from the Denerim Alienage, Lothering, or the Elven Magi can say that they do not remember where they come from, Eadric states that the templars must have taken them at a very early age.
  • If the Warden is human, there is no indication that Surana is present in the circle, while if the Warden is elven, there is no indication that Amell is present in the Circle. This is at odds with the other origins, where it is implied that all potential Wardens existed and experienced the same events sans Duncan's intervention.

Trivia Edit

  • In Dragon Age II, when Hawke speaks to Knight-Captain Cullen, Cullen will remark on Hawke's new role as scion of the Amell family, and will remark on his relationship with the Warden (if the Human Warden was female he will comment on the crush he once had on this 'remarkable woman').
  • The Magi Origin was written by Sheryl Chee.[2]

Bugs Edit

Note: All bugs listed in this section can be solved for pcusers by downloading and installing this mod.

  • During the Harrowing, if you have acquired your staff and you talk to Bear Mouse, he will prematurely shout, out of context, 'And there is a spirit of rage'. Then, when you actually get near the spirit of rage, he'll initiate a casual conversation, again quite out of context.
  • When speaking to Niall in the Senior Mage Quarters, the camera oddly focuses on a silent Torrin while Niall is speaking. Also, if you do not ask Niall about apostates the first time the option appears, you will never get the opportunity again.
  • If you talk to the seated elf Eadric in the Senior Mage Quarters, after the conversation he will no longer be in the chair and will instead be sitting on empty air.
  • It is possible that the 'Signed Rod of Fire Request Form' will not be removed from your plot items when you give it to Owain. This can be avoided by saving and then loading your game after obtaining the signed form but before giving it to Owain.
  • Enchanter Sweeney will act as if he signed your Rod of Fire Request Form even if someone else did so.
  • When Greagoir and Irving confront the player, Jowan and Lily, as they leave the basement, if the player worked undercover for Irving, Irving tells Greagoir that the player was following his orders. If the player is female, Jowan realizes you betrayed him and curses you, but will then forget that you betrayed him in all future conversations. If the player is male, that entire bit of dialogue is simply skipped.
  • During the final cutscene, after Jowan escapes, the templars will take Lily away to Aeonar. You will see Lily walk away, but in a birds eye view of the conversation between Irving, Greagoir and the Warden, you will see Lily standing in the corner.

Gallery Edit

nntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Mage concept art','linkHref':'/wiki/File:Mage2.jpg','title':'Mage2.jpg','dbKey':'Mage2.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/dragonage/images/2/2f/NPC-CullenWitnessesTheHarrowing.png/revision/latest/zoom-crop/width/240/height/240?cb=20100116172215','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Cullen</a> and another templar witness the Magi's Harrowing','linkHref':'/wiki/File:NPC-CullenWitnessesTheHarrowing.png','title':'NPC-CullenWitnessesTheHarrowing.png','dbKey':'NPC-CullenWitnessesTheHarrowing.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/dragonage/images/5/52/Object-LyriumPodium.png/revision/latest/zoom-crop/width/240/height/240?cb=20100116175213','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Mages</a> can use lyrium</a> to enter the Fade</a>, the realm of dreams and spirits','linkHref':'/wiki/File:Object-LyriumPodium.png','title':'Object-LyriumPodium.png','dbKey':'Object-LyriumPodium.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/dragonage/images/8/89/NPC-MouseMouse.png/revision/latest/zoom-crop/width/240/height/240?cb=20100116175437','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Meeting what appears to be a talking mouse','linkHref':'/wiki/File:NPC-MouseMouse.png','title':'NPC-MouseMouse.png','dbKey':'NPC-MouseMouse.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/dragonage/images/2/2b/NPC-Mouse.png/revision/latest/zoom-crop/width/240/height/240?cb=20100116175721','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Mouse</a> claims to be another mage apprentice, killed by the templars for taking too long to complete his Harrowing','linkHref':'/wiki/File:NPC-Mouse.png','title':'NPC-Mouse.png','dbKey':'NPC-Mouse.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/dragonage/images/9/97/Creature-SpiritOfValor.png/revision/latest/zoom-crop/width/240/height/240?cb=20100116180022','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'A Spirit of Valor</a> can aid The Magi by giving them Valor's Staff</a>','linkHref':'/wiki/File:Creature-SpiritOfValor.png','title':'Creature-SpiritOfValor.png','dbKey':'Creature-SpiritOfValor.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/dragonage/images/6/63/Creature_SlothBereskarn.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20091220053811','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Meeting a spirit called Sloth</a> in the Fade','linkHref':'/wiki/File:Creature_SlothBereskarn.jpg','title':'Creature SlothBereskarn.jpg','dbKey':'Creature_SlothBereskarn.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/dragonage/images/8/89/Creature-RageDemon.png/revision/latest/zoom-crop/width/240/height/240?cb=20100116180305','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'A Rage Demon</a> found in the Fade','linkHref':'/wiki/File:Creature-RageDemon.png','title':'Creature-RageDemon.png','dbKey':'Creature-RageDemon.png'},{'thumbUrl':'https://vignette.wikia.nocookie.net/dragonage/images/a/a7/Quest_AMageOfTheCircle.jpg/revision/latest/zoom-crop/width/240/height/240?cb=20091220102508','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Meeting Duncan</a>, a Grey Warden</a>, along with Greagoir</a> and Irving</a>','linkHref':'/wiki/File:Quest_AMageOfTheCircle.jpg','title':'Quest AMageOfTheCircle.jpg','dbKey':'Quest_AMageOfTheCircle.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/dragonage/images/a/aa/Creature-Sentinel.jpg/revision/latest/top-crop/width/240/height/240?cb=20091221193226','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'A Sentinel</a>, is a guardian of the Tower's repository','linkHref':'/wiki/File:Creature-Sentinel.jpg','title':'Creature-Sentinel.jpg','dbKey':'Creature-Sentinel.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/dragonage/images/4/4c/Creature-SentinelRobed.jpg/revision/latest/top-crop/width/240/height/240?cb=20091221195443','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'A Robed Sentinel, is a magic-wielding guardian of the Tower's repository','linkHref':'/wiki/File:Creature-SentinelRobed.jpg','title':'Creature-SentinelRobed.jpg','dbKey':'Creature-SentinelRobed.jpg'},{'thumbUrl':'https://vignette.wikia.nocookie.net/dragonage/images/6/69/Creature-SentinelGuardian.jpg/revision/latest/top-crop/width/240/height/240?cb=20091221195357','thumbHtml':'nnnntnttnntntnntntnntntnnn</picture>nntntnntnntnnn</a>nn','caption':'Sentinel Guardian, is a lieutenant level guardian of the Tower's repository','linkHref':'/wiki/File:Creature-SentinelGuardian.jpg','title':'Creature-SentinelGuardian.jpg','dbKey':'Creature-SentinelGuardian.jpg'}]'>Cullen and another templar witness the Magi's Harrowing'>Mages can use lyrium to enter the Fade, the realm of dreams and spirits'>Mouse claims to be another mage apprentice, killed by the templars for taking too long to complete his Harrowing'>Spirit of Valor can aid The Magi by giving them Valor's Staff'>Sloth in the Fade'>Rage Demon found in the Fade'>Duncan, a Grey Warden, along with Greagoir and Irving'>Sentinel, is a guardian of the Tower's repository'>

See also Edit

  • Codex entry: The Amell Family

References Edit

  1. Official Dragon Age: Origins site – Mage Origin
  2. David Gaider (January 8, 2010). 'Writers of Dragon Age' . The BioWare Forum.
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