Xcom 2 Wotc Crash On Startup

24.07.2019
  1. Xcom 2 Wotc Wiki
  2. Xcom 2 Wotc Crash On Startup Windows 7

Log: Log file open, 09/06/17 14:01:03
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ....EngineConfigConsoleVariables.ini
Init: Version: 8917
Init: Epic Internal: 0
Init: Compiled (64-bit): Aug 18 2017 22:12:28
Init: Changelist: 1100000
Init: Command line: -FROMLAUNCHER -noRedScreens -review -crashdumpwatcher -LANGUAGE=INT
Init: Base directory: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64
Init: FxsChangelist: 302202
Init: SeekfreeLoading: 1
Init: Platform: PCConsole
Init: TitleId: 268500
[0000.11] Init: Computer: DESKTOP-AM4ANSG
[0000.11] Init: User: qwrtz
[0000.11] Init: CPU Page size=4096, Processors=16
[0000.11] Init: High frequency timer resolution =2.922918 MHz
[0000.11] Init: Memory total: Physical=15.9GB (15GB approx) Pagefile=18.3GB Virtual=131072.0GB
[0000.14] Log: STEAMWORKS initialized 1
[0000.14] Log: Initializing Steamworks
[0000.14] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.
[0000.14] Init: Object subsystem initialized
[0000.14] DevConfig: (System) 'Default__System' loading configuration from ....XComGameConfigXComEngine.ini
[0000.14] DevConfig: Loading value for SeekFreePCPaths from [Core.System]
[0000.14] DevConfig: Loading value for SeekFreePCExtensions from [Core.System]
[0000.14] DevConfig: Loading value for CutdownPaths from [Core.System]
[0000.14] DevConfig: Loading value for LocalizationPaths from [Core.System]
[0000.14] DevConfig: Loading value for TextureFileCacheExtension from [Core.System]
[0000.14] DevConfig: Loading value for Extensions from [Core.System]
[0000.14] DevConfig: Loading value for Suppress from [Core.System]
[0000.14] DevConfig: Loading value for FRScriptPaths from [Core.System]
[0000.14] DevConfig: Loading value for ScriptPaths from [Core.System]
[0000.14] DevConfig: Loading value for Paths from [Core.System]
[0000.14] DevConfig: Loading value for ScreenShotPathOverride from [Core.System]
[0000.14] DevConfig: Loading value for CacheExt from [Core.System]
[0000.14] DevConfig: Loading value for CachePath from [Core.System]
[0000.14] DevConfig: Loading value for SavePath from [Core.System]
[0000.14] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System]
[0000.14] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System]
[0000.14] DevConfig: Loading value for MaxOverallCacheSize from [Core.System]
[0000.14] DevConfig: Loading value for MaxStaleCacheSize from [Core.System]
[0000.14] DevConfig: Loading value for StaleCacheDays from [Core.System]
[0000.14] Log: Overriding lang INT w/ command-line option of INT
[0000.68] Log: Caching packages from path ....XComGameCookedPC: 4836 packages
[0000.69] DevDataBase: Connection to 'Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2' or '10.1.20.20' failed
[0000.70] Log: resX=2560, resY=1440
[0001.34] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 980
[0001.34] Log: Adapter has 4060MB of dedicated video memory, 0MB of dedicated system memory, and 8135MB of shared system memory
[0001.36] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0001.36] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8135MB of shared system memory
[0001.38] Log: Shader platform (RHI): PC-D3D-SM4
[0001.39] Log: PhysX GPU Support: DISABLED
[0001.39] Log: FaceFX 2015.2 (2152) initialized.
[0001.43] Log: Video Settings
[0001.43] Log: Mode: Fullscreen
[0001.43] Log: Resolution: 2560 x 1440
[0001.43] Log: VSync: True
[0001.43] Log: Graphics Settings
[0001.43] Log: Anti-Aliasing: FXAA
[0001.43] Log: AO: SSAO
[0001.43] Log: Decals: High
[0001.43] Log: LD Draw Distance: High
[0001.43] Log: Shadows: All
[0001.43] Log: Shadow Quality: High
[0001.43] Log: Texture Detail: High
[0001.43] Log: Texture Filtering: Aniso 8x
[0001.43] Log: High Res Translucency: 0
[0001.43] Log: Depth of Field: 1
[0001.43] Log: Bloom: 1
[0001.43] Log: Dirty Lens: 1
[0001.43] Log: Subsurface Scattering: 1
[0001.43] Log: Screenspace Reflections: 1
[0001.56] Log: LoadAnIniFile was unable to find FilenameToLoad: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64....XComGameConfigDefaultPlaylist.ini
[0001.56] Log: LoadAnIniFile was unable to find FilenameToLoad: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64....XComGameConfigXComPlaylist.ini
[0002.96] Log: LoadAnIniFile was unable to find FilenameToLoad: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64....XComGameConfigDefaultWeb.ini
[0002.96] Log: LoadAnIniFile was unable to find FilenameToLoad: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64....XComGameConfigXComWeb.ini
[0004.22] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0
[0004.24] Log: 207849 objects as part of root set at end of initial load.
[0004.24] Log: 0 out of 0 bytes used by permanent object pool.
[0004.24] Log: Enum Cache created: 132708 bytes
[0004.24] Log: Initializing Engine...
[0004.24] Warning: Warning, Not a Portcullis build
[0004.24] Warning: Warning, Using TBB Allocator
[0004.24] Log: Redscreens disabled
[0004.55] Log: Logged in as 'Traveler'
[0004.55] Log: Checking DLC installation for ../../XComGame/DLC/DLC_1 ...
[0004.55] Log: IS INSTALLED : Anarchy's Children, YES
[0004.55] Log: Checking DLC installation for ../../XComGame/DLC/DLC_2 ...
[0004.55] Log: IS INSTALLED : Alien Hunters, YES
[0004.56] Log: Checking DLC installation for ../../XComGame/DLC/DLC_3 ...
[0004.56] Log: IS INSTALLED : Shen's Last Gift, YES
[0004.56] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...
[0004.56] Log: IS INSTALLED : Resistance Warrior Pack, YES
[0004.56] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001093874251 ...
[0004.56] Log: IS INSTALLED : , YES
[0004.58] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001106699275 ...
[0004.58] Log: IS INSTALLED : , YES
[0004.59] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001109826889 ...
[0004.59] Log: IS INSTALLED : , YES
[0004.60] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001123174832 ...
[0004.60] Log: IS INSTALLED : , YES
[0004.60] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001123258145 ...
[0004.60] Log: IS INSTALLED : , YES
[0004.60] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001123704945 ...
[0004.60] Log: IS INSTALLED : , YES
[0004.60] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001123865738 ...
[0004.60] Log: IS INSTALLED : , YES
[0004.60] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001124064427 ...
[0004.60] Log: IS INSTALLED : , YES
[0004.60] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001124333578 ...
[0004.60] Log: IS INSTALLED : , YES
[0004.61] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001124410215 ...
[0004.61] Log: IS INSTALLED : , YES
[0004.61] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001124469629 ...
[0004.61] Log: IS INSTALLED : , YES
[0004.61] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001125216489 ...
[0004.61] Log: IS INSTALLED : , YES
[0004.61] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001125406244 ...
[0004.61] Log: IS INSTALLED : , YES
[0004.61] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001125431597 ...
[0004.61] Log: IS INSTALLED : , YES
[0004.62] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001125703954 ...
[0004.62] Log: IS INSTALLED : , YES
[0004.62] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001126337826 ...
[0004.62] Log: IS INSTALLED : , YES
[0004.62] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001126395106 ...
[0004.62] Log: IS INSTALLED : , YES
[0004.62] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001126757582 ...
[0004.62] Log: IS INSTALLED : , YES
[0004.62] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001126869336 ...
[0004.62] Log: IS INSTALLED : , YES
[0004.62] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001126938196 ...
[0004.62] Log: IS INSTALLED : , YES
[0004.63] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001127050498 ...
[0004.63] Log: IS INSTALLED : , YES
[0004.63] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001127491931 ...
[0004.63] Log: IS INSTALLED : , YES
[0004.63] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001127789482 ...
[0004.63] Log: IS INSTALLED : , YES
[0004.63] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001127923760 ...
[0004.63] Log: IS INSTALLED : , YES
[0004.63] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001128636715 ...
[0004.63] Log: IS INSTALLED : , YES
[0004.63] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001128707437 ...
[0004.63] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001128941500 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent2685001128953896 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500616359783 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500616964599 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500619704123 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500619922328 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.64] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500620600092 ...
[0004.64] Log: IS INSTALLED : , YES
[0004.65] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500621358553 ...
[0004.65] Log: IS INSTALLED : , YES
[0004.65] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500626609469 ...
[0004.65] Log: IS INSTALLED : , YES
[0004.65] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500626805128 ...
[0004.65] Log: IS INSTALLED : , YES
[0004.65] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500643910246 ...
[0004.65] Log: IS INSTALLED : , YES
[0004.65] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500655124816 ...
[0004.65] Log: IS INSTALLED : , YES
[0004.66] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500667104300 ...
[0004.66] Log: IS INSTALLED : , YES
[0004.66] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500756948560 ...
[0004.66] Log: IS INSTALLED : , YES
[0004.66] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500860556301 ...
[0004.66] Log: IS INSTALLED : , YES
[0004.66] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500889182035 ...
[0004.66] Log: IS INSTALLED : , YES
[0004.66] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500963726169 ...
[0004.67] Log: IS INSTALLED : , YES
[0004.67] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500974515192 ...
[0004.67] Log: IS INSTALLED : , YES
[0004.67] Log: Checking DLC installation for C:SteamTopSteamsteamappsworkshopcontent268500268500 ...
[0004.67] Log: IS INSTALLED : , YES
[0005.04] Error: Redscreen: ImportText (SpawnDistributionLists): Missing value for property '
[0005.04] Error: Redscreen: ImportText (SpawnDistributionLists): Missing value for property '
[0005.06] Error: Redscreen: ImportText (SpawnDistributionLists): Missing value for property '
[0005.06] Error: Redscreen: ImportText (SpawnDistributionLists): Missing value for property '
[0005.21] Log: LoadAnIniFile was unable to find FilenameToLoad: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64....XComGameConfigDefaultAVS_MCM.ini
[0005.25] Log: LoadAnIniFile was unable to find FilenameToLoad: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64....XComGameConfigDefaultStartingStaff_Settings.ini
[0005.26] Log: LoadAnIniFile was unable to find FilenameToLoad: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64....XComGameConfigDefaultLootTimer.ini
[0005.27] Warning: Warning, Failed to load 'TheSaviorRedux': Can't find file 'TheSaviorRedux'
[0005.27] Log: LoadAnIniFile was unable to find FilenameToLoad: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64....XComGameConfigDefaultPrimaryPistol.ini
[0005.27] Log: LoadAnIniFile was unable to find FilenameToLoad: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64....XComGameConfigXComPrimaryPistol.ini
[0005.28] Warning: Warning, Failed to load 'StormguardReduxWOTC': Can't find file 'StormguardReduxWOTC'
[0005.29] Log: LoadAnIniFile was unable to find FilenameToLoad: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64....XComGameConfigDefaultEvacAll_WotC.ini
[0005.34] Warning: Warning, Failed to load 'HighGroundGivesDefense': Can't find file 'HighGroundGivesDefense'
[0005.35] Log: LoadAnIniFile was unable to find FilenameToLoad: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64....XComGameConfigDefaultModConfigMenuTestHarness.ini
[0005.35] Log: LoadAnIniFile was unable to find FilenameToLoad: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64....XComGameConfigXComModConfigMenuTestHarness.ini
[0005.35] Log: LoadAnIniFile was unable to find FilenameToLoad: C:SteamTopSteamsteamappscommonXCOM 2XCom2-WarOfTheChosenBinariesWin64....XComGameConfigDefaultRulerReactionsRevised_Settings.ini
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[BuildVersion]: 302202
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[FiraxisLiveID]: 2cc59d1b4fedf3c7:c9wMJr8s9bcOdV2VCFEpChyOIbCYdqkQF1GpEW8Vyl7
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[UserID]: 76561198000548609 (0x011000010266AB01)
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[enableUnlinkedLogin]: )
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KClientID]: 0e9f2c75dbbc765fe05ca83059d67da5
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KLocal]: en-US
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - AttribMap[my2KSecret]: 52f0b9e14c2ecd641e3c41e15dc50f4f
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using SHIPPING_PC_GAME
[0005.36] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using USING_OZZY_PROJECT
[0006.37] ScriptLog: AVS : Creating Vest Template
[0006.37] ScriptLog: AVS : Should create the template
[0006.37] ScriptLog: AVS : Vest Should Be Created
[0006.98] Error: Redscreen: ImportText (AbilityType): Missing value for property 'eInvSlot_SecondaryWeapon)),'
[0006.98] Error: Redscreen: ImportText (AbilitySlots): Property import failed for AbilityType in: (AbilityType=(AbilityName='EverVigilant', eInvSlot_SecondaryWeapon)), aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=2), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
[0006.98] Error: Redscreen: ImportText (SoldierRanks): Property import failed for AbilitySlots in: (AbilitySlots=((AbilityType=(AbilityName='Salvo', ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName='EverVigilant', eInvSlot_SecondaryWeapon)), aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=2), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))
[0007.02] KatanaMod: X2DownloadableContentInfo_KatanaMod OnPostTemplatesCreated
[0007.02] PrimaryPistols: Patching Template Faceoff adding 6 ammo cost
[0007.02] PrimaryPistols: Patching Template FanFire adding 3 ammo cost
[0007.02] PrimaryPistols: Patching Template PistolReturnFire adding 1 ammo cost
[0007.02] PrimaryPistols: Patching Template PistolOverwatchShot adding 1 ammo cost
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier
[0007.03] ScriptLog: Adding EvacAll ability to template TutorialCentral
[0007.03] ScriptLog: Adding EvacAll ability to template StrategyCentral
[0007.03] ScriptLog: Adding EvacAll ability to template Civilian
[0007.03] ScriptLog: Adding EvacAll ability to template HostileCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template FriendlyVIPCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Soldier_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Scientist_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Scientist_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Scientist_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Scientist_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Scientist_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Engineer_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Engineer_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Engineer_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Engineer_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template Engineer_VIP
[0007.03] ScriptLog: Adding EvacAll ability to template HostileVIPCivilian
[0007.03] ScriptLog: Adding EvacAll ability to template Scientist
[0007.03] ScriptLog: Adding EvacAll ability to template HeadScientist
[0007.03] ScriptLog: Adding EvacAll ability to template Engineer
[0007.03] ScriptLog: Adding EvacAll ability to template HeadEngineer
[0007.03] ScriptLog: Adding EvacAll ability to template Clerk
[0007.03] ScriptLog: Adding EvacAll ability to template CommanderVIP
[0007.03] ScriptLog: Adding EvacAll ability to template CommanderVIP
[0007.03] ScriptLog: Adding EvacAll ability to template CommanderVIP
[0007.03] ScriptLog: Adding EvacAll ability to template CommanderVIP
[0007.03] ScriptLog: Adding EvacAll ability to template CommanderVIP
[0007.03] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
[0007.03] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
[0007.03] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
[0007.03] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
[0007.03] ScriptLog: Adding EvacAll ability to template StasisSuitVIP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM1
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM2
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
[0007.03] ScriptLog: Adding EvacAll ability to template AdvGeneralM3
[0007.03] ScriptLog: Adding EvacAll ability to template ReaperSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template ReaperSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template ReaperSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template ReaperSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template ReaperSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SkirmisherSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template TemplarSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template TemplarSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template TemplarSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template TemplarSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template TemplarSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedElena
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
[0007.03] ScriptLog: Adding EvacAll ability to template LostAndAbandonedMox
[0007.03] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitia
[0007.03] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitiaM2
[0007.03] ScriptLog: Adding EvacAll ability to template VolunteerArmyMilitiaM3
[0007.03] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvTrooperMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvCaptainMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvStunLancerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvShieldBearerMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvMEC_MP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPurifierMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPriestMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPriestMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPriestMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPriestMP
[0007.03] ScriptLog: Adding EvacAll ability to template AdvPriestMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectoidMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectoidMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectoidMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectoidMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectoidMP
[0007.03] ScriptLog: Adding EvacAll ability to template FacelessMP
[0007.03] ScriptLog: Adding EvacAll ability to template FacelessMP
[0007.03] ScriptLog: Adding EvacAll ability to template FacelessMP
[0007.03] ScriptLog: Adding EvacAll ability to template FacelessMP
[0007.03] ScriptLog: Adding EvacAll ability to template FacelessMP
[0007.03] ScriptLog: Adding EvacAll ability to template ViperMP
[0007.03] ScriptLog: Adding EvacAll ability to template ViperMP
[0007.03] ScriptLog: Adding EvacAll ability to template ViperMP
[0007.03] ScriptLog: Adding EvacAll ability to template ViperMP
[0007.03] ScriptLog: Adding EvacAll ability to template ViperMP
[0007.03] ScriptLog: Adding EvacAll ability to template MutonMP
[0007.03] ScriptLog: Adding EvacAll ability to template MutonMP
[0007.03] ScriptLog: Adding EvacAll ability to template MutonMP
[0007.03] ScriptLog: Adding EvacAll ability to template MutonMP
[0007.03] ScriptLog: Adding EvacAll ability to template MutonMP
[0007.03] ScriptLog: Adding EvacAll ability to template CyberusMP
[0007.03] ScriptLog: Adding EvacAll ability to template CyberusMP
[0007.03] ScriptLog: Adding EvacAll ability to template CyberusMP
[0007.03] ScriptLog: Adding EvacAll ability to template CyberusMP
[0007.03] ScriptLog: Adding EvacAll ability to template CyberusMP
[0007.03] ScriptLog: Adding EvacAll ability to template BerserkerMP
[0007.03] ScriptLog: Adding EvacAll ability to template BerserkerMP
[0007.03] ScriptLog: Adding EvacAll ability to template BerserkerMP
[0007.03] ScriptLog: Adding EvacAll ability to template BerserkerMP
[0007.03] ScriptLog: Adding EvacAll ability to template BerserkerMP
[0007.03] ScriptLog: Adding EvacAll ability to template ArchonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ArchonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ArchonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ArchonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ArchonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectopodMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectopodMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectopodMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectopodMP
[0007.03] ScriptLog: Adding EvacAll ability to template SectopodMP
[0007.03] ScriptLog: Adding EvacAll ability to template GatekeeperMP
[0007.03] ScriptLog: Adding EvacAll ability to template GatekeeperMP
[0007.03] ScriptLog: Adding EvacAll ability to template GatekeeperMP
[0007.03] ScriptLog: Adding EvacAll ability to template GatekeeperMP
[0007.03] ScriptLog: Adding EvacAll ability to template GatekeeperMP
[0007.03] ScriptLog: Adding EvacAll ability to template SpectreMP
[0007.03] ScriptLog: Adding EvacAll ability to template SpectreMP
[0007.03] ScriptLog: Adding EvacAll ability to template SpectreMP
[0007.03] ScriptLog: Adding EvacAll ability to template SpectreMP
[0007.03] ScriptLog: Adding EvacAll ability to template SpectreMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template PsiZombieHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
[0007.03] ScriptLog: Adding EvacAll ability to template AndromedonRobotMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template ChryssalidCocoonHumanMP
[0007.03] ScriptLog: Adding EvacAll ability to template NestCentral
[0007.03] ScriptLog: Adding EvacAll ability to template SparkSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SparkSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SparkSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SparkSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template SparkSoldier
[0007.03] ScriptLog: Adding EvacAll ability to template LostTowersSpark
[0007.03] ScriptLog: Adding EvacAll ability to template LostTowersSpark
[0007.03] ScriptLog: Adding EvacAll ability to template LostTowersSpark
[0007.03] ScriptLog: Adding EvacAll ability to template LostTowersSpark
[0007.03] ScriptLog: Adding EvacAll ability to template LostTowersSpark
[0007.03] ScriptLog: Adding EvacAll ability to template LostTowersShen
[0008.35] Warning: Redscreen: BehaviorTable index 2895 has a duplicate name (ScoreMarkTargetOption) - INVALID
[0008.58] Warning: Warning, The Outer object (Package SulzDevXPACK.Cubes) for 'SulzDevXPACK.Cubes.PlayaSunriseFixed' couldn't be loaded [while loading package SulzDevXPACK]: Invalid linker index [couldn't load Package SulzDevXPACK.Cubes]?
[0008.58] Warning: Warning, Failed to load 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed': Failed to find object 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed'
[0008.61] Log: Working around XDK XAudio2 regression: TRUE
[0008.63] Log: Wwise® SDK Version 2016.1.6 Build 5926. Copyright © 2006-2012 Audiokinetic Inc. / All Rights Reserved.
[0009.50] Log: Using D3D11 adapter: NVIDIA GeForce GTX 980
[0009.70] Log: Detected 1 Nvidia GPU for rendering
[0010.27] Log: MMDevice Endpoint 0: 'DELL P2415Q-4 (NVIDIA High Definition Audio)' ({0.0.0.00000000}.{6248e2f0-4ac5-42bb-b47d-103673ba0443})
[0010.27] Log: MMDevice Endpoint 1: 'Speakers (Sound Blaster Recon3Di)' ({0.0.0.00000000}.{98b64362-5523-4aa0-b051-c6cac6543f5a}) (DEFAULT)
[0010.27] Log: MMDevice Endpoint 2: 'SPDIF-Out (Sound Blaster Recon3Di)' ({0.0.0.00000000}.{9f5d3a97-a637-4b36-9d48-ba1abea4604f})
[0010.29] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0010.29] Log: LoadMap: XPACK_Shell_Chosen?Name=Player?Team=255
[0011.14] Log: Setting Game Info for World (0x1ac00200) 'XPACK_Shell_Chosen.TheWorld:PersistentLevel.WorldInfo_0'
[0011.14] Log: Game class is 'XComShell'
[0011.14] Log: Set Game Info as (0x19108b80) 'XPACK_Shell_Chosen.TheWorld:PersistentLevel.XComShell_0'
[0011.17] Log: Bringing World XPACK_Shell_Chosen.TheWorld up for play (0) at 2017.09.06-14.01.14
[0011.20] Log: Bringing up level for play took: 0.062487
[0011.45] Warning: Redscreen: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.
[0011.50] Log: ########### Finished loading level: 1.204201 seconds
[0011.81] Log: Movie Started Event: 1080_X2_2KFXS_Logos
[0016.84] Log: Initializing Engine Completed
[0016.84] Log: AnalyticsGameMovie : Failed
[0016.84] Log: Movie Finished Event: X2_2KFXS_Logos, 5.032356, 0.000000
[0028.23] Log: >>>>>>>>>>>>>> Initial startup: 28.23s <<<<<<<<<<<<<<<
[0028.96] ScriptLog: Better labs modifying templates...
[0028.98] ScriptLog: Wrapping tech: ModularWeapons
[0028.98] ScriptLog: Wrapping tech: GaussWeapons
[0028.98] ScriptLog: Wrapping tech: MagnetizedWeapons
[0028.98] ScriptLog: Wrapping tech: PlasmaRifle
[0028.98] ScriptLog: Wrapping tech: HeavyPlasma
[0028.98] ScriptLog: Wrapping tech: PlasmaSniper
[0028.98] ScriptLog: Wrapping tech: AlloyCannon
[0028.98] ScriptLog: Wrapping tech: HybridMaterials
[0028.98] ScriptLog: Wrapping tech: PlatedArmor
[0028.98] ScriptLog: Wrapping tech: PoweredArmor
[0028.98] ScriptLog: Wrapping tech: Tech_Elerium
[0028.98] ScriptLog: Wrapping tech: Psionics
[0028.98] ScriptLog: Wrapping tech: Tech_AlienFacilityLead
[0028.98] ScriptLog: Wrapping tech: Tech_AdventDatapad
[0028.98] ScriptLog: Wrapping tech: Tech_AlienDatapad
[0028.98] ScriptLog: Wrapping tech: AlienBiotech
[0028.98] ScriptLog: Wrapping tech: AutopsySectoid
[0028.98] ScriptLog: Wrapping tech: AutopsyViper
[0028.98] ScriptLog: Wrapping tech: AutopsyMuton
[0028.98] ScriptLog: Wrapping tech: AutopsyBerserker
[0028.98] ScriptLog: Wrapping tech: AutopsyArchon
[0028.98] ScriptLog: Wrapping tech: AutopsyGatekeeper
[0028.98] ScriptLog: Wrapping tech: AutopsyAndromedon
[0028.98] ScriptLog: Wrapping tech: AutopsyFaceless
[0028.98] ScriptLog: Wrapping tech: AutopsyChryssalid
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventTrooper
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventStunLancer
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventShieldbearer
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventMEC
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventTurret
[0028.98] ScriptLog: Wrapping tech: AutopsySectopod
[0028.98] ScriptLog: Wrapping tech: ResistanceCommunications
[0028.98] ScriptLog: Wrapping tech: ResistanceRadio
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventOfficer
[0028.98] ScriptLog: Wrapping tech: AlienEncryption
[0028.98] ScriptLog: Wrapping tech: CodexBrainPt1
[0028.98] ScriptLog: Wrapping tech: CodexBrainPt2
[0028.98] ScriptLog: Wrapping tech: BlacksiteData
[0028.98] ScriptLog: Wrapping tech: ForgeStasisSuit
[0028.98] ScriptLog: Wrapping tech: PsiGate
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventPsiWitch
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventPurifier
[0028.98] ScriptLog: Wrapping tech: AutopsyAdventPriest
[0028.98] ScriptLog: Wrapping tech: AutopsyTheLost
[0028.98] ScriptLog: Wrapping tech: AutopsySpectre
[0028.98] ScriptLog: Wrapping tech: ChosenAssassinWeapons
[0028.98] ScriptLog: Wrapping tech: ChosenHunterWeapons
[0028.98] ScriptLog: Wrapping tech: ChosenWarlockWeapons
[0028.98] ScriptLog: Wrapping tech: BreakthroughConventionalWeaponDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughMagneticWeaponDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughBeamWeaponDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughLightArmorHealth
[0028.98] ScriptLog: Wrapping tech: BreakthroughHeavyArmorHealth
[0028.98] ScriptLog: Wrapping tech: BreakthroughAssaultRifleDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughSniperRifleDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughShotgunDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughCannonDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughVektorRifleDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughBullpupDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughPistolDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughSidearmDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughSwordDamage
[0028.98] ScriptLog: Wrapping tech: BreakthroughAssaultRifleWeaponUpgrade
[0028.98] ScriptLog: Wrapping tech: BreakthroughSniperRifleWeaponUpgrade
[0028.98] ScriptLog: Wrapping tech: BreakthroughShotgunWeaponUpgrade
[0028.98] ScriptLog: Wrapping tech: BreakthroughCannonWeaponUpgrade
[0028.98] ScriptLog: Wrapping tech: BreakthroughVektorRifleWeaponUpgrade
[0028.98] ScriptLog: Wrapping tech: BreakthroughBullpupWeaponUpgrade
[0028.98] ScriptLog: Wrapping tech: BreakthroughLaboratoryCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughWorkshopCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughProvingGroundCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughPowerRelayCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughAWCCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughShadowChamberCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughGTSCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughUFODefenseCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughResistanceCommsCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughPsiChamberCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughResistanceRingCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughRecoveryCenterCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughAdditionalWorkbenchCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughAdditionalResearchStationCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughPowerConduitCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughEleriumConduitCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughAdditionalCommStationCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughQuadTurretsCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughSecondCellCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughRingUpgradeICostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughRingUpgradeIICostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughRecoveryChamberCostReduction
[0028.98] ScriptLog: Wrapping tech: BreakthroughReuseWeaponUpgrades
[0028.98] ScriptLog: Wrapping tech: BreakthroughReusePCS
[0028.98] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM1
[0028.98] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM2
[0028.98] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM1
[0028.98] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM2
[0028.98] ScriptLog: Wrapping tech: BreakthroughInstantExcavation
[0028.98] ScriptLog: Wrapping tech: AutopsyViperKing
[0028.98] ScriptLog: Wrapping tech: AutopsyBerserkerQueen
[0028.98] ScriptLog: Wrapping tech: AutopsyArchonKing
[0028.98] ScriptLog: Wrapping tech: ExperimentalWeapons
[0028.98] ScriptLog: Wrapping tech: Autopsy_AdvBioRocketTrooper
[0028.98] ScriptLog: Wrapping tech: Autopsy_AdvBioAssaultTrooper
[0028.98] ScriptLog: Wrapping tech: Autopsy_BioViper
[0029.00] ScriptLog: Wrapping tech: ModularWeapons
[0029.00] ScriptLog: Wrapping tech: GaussWeapons
[0029.00] ScriptLog: Wrapping tech: MagnetizedWeapons
[0029.00] ScriptLog: Wrapping tech: PlasmaRifle
[0029.00] ScriptLog: Wrapping tech: HeavyPlasma
[0029.00] ScriptLog: Wrapping tech: PlasmaSniper
[0029.00] ScriptLog: Wrapping tech: AlloyCannon
[0029.00] ScriptLog: Wrapping tech: HybridMaterials
[0029.00] ScriptLog: Wrapping tech: PlatedArmor
[0029.00] ScriptLog: Wrapping tech: PoweredArmor
[0029.00] ScriptLog: Wrapping tech: Tech_Elerium
[0029.00] ScriptLog: Wrapping tech: Psionics
[0029.00] ScriptLog: Wrapping tech: Tech_AlienFacilityLead
[0029.00] ScriptLog: Wrapping tech: Tech_AdventDatapad
[0029.00] ScriptLog: Wrapping tech: Tech_AlienDatapad
[0029.00] ScriptLog: Wrapping tech: AlienBiotech
[0029.00] ScriptLog: Wrapping tech: AutopsySectoid
[0029.00] ScriptLog: Wrapping tech: AutopsyViper
[0029.00] ScriptLog: Wrapping tech: AutopsyMuton
[0029.00] ScriptLog: Wrapping tech: AutopsyBerserker
[0029.00] ScriptLog: Wrapping tech: AutopsyArchon
[0029.00] ScriptLog: Wrapping tech: AutopsyGatekeeper
[0029.00] ScriptLog: Wrapping tech: AutopsyAndromedon
[0029.00] ScriptLog: Wrapping tech: AutopsyFaceless
[0029.00] ScriptLog: Wrapping tech: AutopsyChryssalid
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventTrooper
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventStunLancer
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventShieldbearer
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventMEC
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventTurret
[0029.00] ScriptLog: Wrapping tech: AutopsySectopod
[0029.00] ScriptLog: Wrapping tech: ResistanceCommunications
[0029.00] ScriptLog: Wrapping tech: ResistanceRadio
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventOfficer
[0029.00] ScriptLog: Wrapping tech: AlienEncryption
[0029.00] ScriptLog: Wrapping tech: CodexBrainPt1
[0029.00] ScriptLog: Wrapping tech: CodexBrainPt2
[0029.00] ScriptLog: Wrapping tech: BlacksiteData
[0029.00] ScriptLog: Wrapping tech: ForgeStasisSuit
[0029.00] ScriptLog: Wrapping tech: PsiGate
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventPsiWitch
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventPurifier
[0029.00] ScriptLog: Wrapping tech: AutopsyAdventPriest
[0029.00] ScriptLog: Wrapping tech: AutopsyTheLost
[0029.00] ScriptLog: Wrapping tech: AutopsySpectre
[0029.00] ScriptLog: Wrapping tech: ChosenAssassinWeapons
[0029.00] ScriptLog: Wrapping tech: ChosenHunterWeapons
[0029.00] ScriptLog: Wrapping tech: ChosenWarlockWeapons
[0029.00] ScriptLog: Wrapping tech: BreakthroughConventionalWeaponDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughMagneticWeaponDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughBeamWeaponDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughLightArmorHealth
[0029.00] ScriptLog: Wrapping tech: BreakthroughHeavyArmorHealth
[0029.00] ScriptLog: Wrapping tech: BreakthroughAssaultRifleDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughSniperRifleDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughShotgunDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughCannonDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughVektorRifleDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughBullpupDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughPistolDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughSidearmDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughSwordDamage
[0029.00] ScriptLog: Wrapping tech: BreakthroughAssaultRifleWeaponUpgrade
[0029.00] ScriptLog: Wrapping tech: BreakthroughSniperRifleWeaponUpgrade
[0029.00] ScriptLog: Wrapping tech: BreakthroughShotgunWeaponUpgrade
[0029.00] ScriptLog: Wrapping tech: BreakthroughCannonWeaponUpgrade
[0029.00] ScriptLog: Wrapping tech: BreakthroughVektorRifleWeaponUpgrade
[0029.00] ScriptLog: Wrapping tech: BreakthroughBullpupWeaponUpgrade
[0029.00] ScriptLog: Wrapping tech: BreakthroughLaboratoryCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughWorkshopCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughProvingGroundCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughPowerRelayCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughAWCCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughShadowChamberCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughGTSCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughUFODefenseCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughResistanceCommsCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughPsiChamberCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughResistanceRingCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughRecoveryCenterCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughAdditionalWorkbenchCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughAdditionalResearchStationCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughPowerConduitCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughEleriumConduitCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughAdditionalCommStationCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughQuadTurretsCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughSecondCellCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughRingUpgradeICostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughRingUpgradeIICostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughRecoveryChamberCostReduction
[0029.00] ScriptLog: Wrapping tech: BreakthroughReuseWeaponUpgrades
[0029.00] ScriptLog: Wrapping tech: BreakthroughReusePCS
[0029.00] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM1
[0029.00] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM2
[0029.00] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM1
[0029.00] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM2
[0029.00] ScriptLog: Wrapping tech: BreakthroughInstantExcavation
[0029.00] ScriptLog: Wrapping tech: AutopsyViperKing
[0029.00] ScriptLog: Wrapping tech: AutopsyBerserkerQueen
[0029.00] ScriptLog: Wrapping tech: AutopsyArchonKing
[0029.00] ScriptLog: Wrapping tech: ExperimentalWeapons
[0029.00] ScriptLog: Wrapping tech: Autopsy_AdvBioRocketTrooper
[0029.00] ScriptLog: Wrapping tech: Autopsy_AdvBioAssaultTrooper
[0029.00] ScriptLog: Wrapping tech: Autopsy_BioViper
[0029.01] ScriptLog: Wrapping tech: ModularWeapons
[0029.01] ScriptLog: Wrapping tech: GaussWeapons
[0029.01] ScriptLog: Wrapping tech: MagnetizedWeapons
[0029.01] ScriptLog: Wrapping tech: PlasmaRifle
[0029.01] ScriptLog: Wrapping tech: HeavyPlasma
[0029.01] ScriptLog: Wrapping tech: PlasmaSniper
[0029.01] ScriptLog: Wrapping tech: AlloyCannon
[0029.01] ScriptLog: Wrapping tech: HybridMaterials
[0029.01] ScriptLog: Wrapping tech: PlatedArmor
[0029.01] ScriptLog: Wrapping tech: PoweredArmor
[0029.01] ScriptLog: Wrapping tech: Tech_Elerium
[0029.01] ScriptLog: Wrapping tech: Psionics
[0029.01] ScriptLog: Wrapping tech: Tech_AlienFacilityLead
[0029.02] ScriptLog: Wrapping tech: Tech_AdventDatapad
[0029.02] ScriptLog: Wrapping tech: Tech_AlienDatapad
[0029.02] ScriptLog: Wrapping tech: AlienBiotech
[0029.02] ScriptLog: Wrapping tech: AutopsySectoid
[0029.02] ScriptLog: Wrapping tech: AutopsyViper
[0029.02] ScriptLog: Wrapping tech: AutopsyMuton
[0029.02] ScriptLog: Wrapping tech: AutopsyBerserker
[0029.02] ScriptLog: Wrapping tech: AutopsyArchon
[0029.02] ScriptLog: Wrapping tech: AutopsyGatekeeper
[0029.02] ScriptLog: Wrapping tech: AutopsyAndromedon
[0029.02] ScriptLog: Wrapping tech: AutopsyFaceless
[0029.02] ScriptLog: Wrapping tech: AutopsyChryssalid
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventTrooper
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventStunLancer
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventShieldbearer
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventMEC
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventTurret
[0029.02] ScriptLog: Wrapping tech: AutopsySectopod
[0029.02] ScriptLog: Wrapping tech: ResistanceCommunications
[0029.02] ScriptLog: Wrapping tech: ResistanceRadio
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventOfficer
[0029.02] ScriptLog: Wrapping tech: AlienEncryption
[0029.02] ScriptLog: Wrapping tech: CodexBrainPt1
[0029.02] ScriptLog: Wrapping tech: CodexBrainPt2
[0029.02] ScriptLog: Wrapping tech: BlacksiteData
[0029.02] ScriptLog: Wrapping tech: ForgeStasisSuit
[0029.02] ScriptLog: Wrapping tech: PsiGate
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventPsiWitch
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventPurifier
[0029.02] ScriptLog: Wrapping tech: AutopsyAdventPriest
[0029.02] ScriptLog: Wrapping tech: AutopsyTheLost
[0029.02] ScriptLog: Wrapping tech: AutopsySpectre
[0029.02] ScriptLog: Wrapping tech: ChosenAssassinWeapons
[0029.02] ScriptLog: Wrapping tech: ChosenHunterWeapons
[0029.02] ScriptLog: Wrapping tech: ChosenWarlockWeapons
[0029.02] ScriptLog: Wrapping tech: BreakthroughConventionalWeaponDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughMagneticWeaponDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughBeamWeaponDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughLightArmorHealth
[0029.02] ScriptLog: Wrapping tech: BreakthroughHeavyArmorHealth
[0029.02] ScriptLog: Wrapping tech: BreakthroughAssaultRifleDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughSniperRifleDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughShotgunDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughCannonDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughVektorRifleDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughBullpupDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughPistolDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughSidearmDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughSwordDamage
[0029.02] ScriptLog: Wrapping tech: BreakthroughAssaultRifleWeaponUpgrade
[0029.02] ScriptLog: Wrapping tech: BreakthroughSniperRifleWeaponUpgrade
[0029.02] ScriptLog: Wrapping tech: BreakthroughShotgunWeaponUpgrade
[0029.02] ScriptLog: Wrapping tech: BreakthroughCannonWeaponUpgrade
[0029.02] ScriptLog: Wrapping tech: BreakthroughVektorRifleWeaponUpgrade
[0029.02] ScriptLog: Wrapping tech: BreakthroughBullpupWeaponUpgrade
[0029.02] ScriptLog: Wrapping tech: BreakthroughLaboratoryCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughWorkshopCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughProvingGroundCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughPowerRelayCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughAWCCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughShadowChamberCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughGTSCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughUFODefenseCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughResistanceCommsCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughPsiChamberCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughResistanceRingCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughRecoveryCenterCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughAdditionalWorkbenchCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughAdditionalResearchStationCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughPowerConduitCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughEleriumConduitCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughAdditionalCommStationCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughQuadTurretsCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughSecondCellCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughRingUpgradeICostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughRingUpgradeIICostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughRecoveryChamberCostReduction
[0029.02] ScriptLog: Wrapping tech: BreakthroughReuseWeaponUpgrades
[0029.02] ScriptLog: Wrapping tech: BreakthroughReusePCS
[0029.02] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM1
[0029.02] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM2
[0029.02] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM1
[0029.02] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM2
[0029.02] ScriptLog: Wrapping tech: BreakthroughInstantExcavation
[0029.02] ScriptLog: Wrapping tech: AutopsyViperKing
[0029.02] ScriptLog: Wrapping tech: AutopsyBerserkerQueen
[0029.02] ScriptLog: Wrapping tech: AutopsyArchonKing
[0029.02] ScriptLog: Wrapping tech: ExperimentalWeapons
[0029.02] ScriptLog: Wrapping tech: Autopsy_AdvBioRocketTrooper
[0029.02] ScriptLog: Wrapping tech: Autopsy_AdvBioAssaultTrooper
[0029.02] ScriptLog: Wrapping tech: Autopsy_BioViper
[0029.03] ScriptLog: Wrapping tech: ModularWeapons
[0029.03] ScriptLog: Wrapping tech: GaussWeapons
[0029.03] ScriptLog: Wrapping tech: MagnetizedWeapons
[0029.03] ScriptLog: Wrapping tech: PlasmaRifle
[0029.03] ScriptLog: Wrapping tech: HeavyPlasma
[0029.03] ScriptLog: Wrapping tech: PlasmaSniper
[0029.03] ScriptLog: Wrapping tech: AlloyCannon
[0029.03] ScriptLog: Wrapping tech: HybridMaterials
[0029.03] ScriptLog: Wrapping tech: PlatedArmor
[0029.03] ScriptLog: Wrapping tech: PoweredArmor
[0029.03] ScriptLog: Wrapping tech: Tech_Elerium
[0029.03] ScriptLog: Wrapping tech: Psionics
[0029.03] ScriptLog: Wrapping tech: Tech_AlienFacilityLead
[0029.03] ScriptLog: Wrapping tech: Tech_AdventDatapad
[0029.03] ScriptLog: Wrapping tech: Tech_AlienDatapad
[0029.03] ScriptLog: Wrapping tech: AlienBiotech
[0029.03] ScriptLog: Wrapping tech: AutopsySectoid
[0029.03] ScriptLog: Wrapping tech: AutopsyViper
[0029.03] ScriptLog: Wrapping tech: AutopsyMuton
[0029.03] ScriptLog: Wrapping tech: AutopsyBerserker
[0029.03] ScriptLog: Wrapping tech: AutopsyArchon
[0029.03] ScriptLog: Wrapping tech: AutopsyGatekeeper
[0029.03] ScriptLog: Wrapping tech: AutopsyAndromedon
[0029.03] ScriptLog: Wrapping tech: AutopsyFaceless
[0029.03] ScriptLog: Wrapping tech: AutopsyChryssalid
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventTrooper
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventStunLancer
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventShieldbearer
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventMEC
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventTurret
[0029.03] ScriptLog: Wrapping tech: AutopsySectopod
[0029.03] ScriptLog: Wrapping tech: ResistanceCommunications
[0029.03] ScriptLog: Wrapping tech: ResistanceRadio
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventOfficer
[0029.03] ScriptLog: Wrapping tech: AlienEncryption
[0029.03] ScriptLog: Wrapping tech: CodexBrainPt1
[0029.03] ScriptLog: Wrapping tech: CodexBrainPt2
[0029.03] ScriptLog: Wrapping tech: BlacksiteData
[0029.03] ScriptLog: Wrapping tech: ForgeStasisSuit
[0029.03] ScriptLog: Wrapping tech: PsiGate
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventPsiWitch
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventPurifier
[0029.03] ScriptLog: Wrapping tech: AutopsyAdventPriest
[0029.03] ScriptLog: Wrapping tech: AutopsyTheLost
[0029.03] ScriptLog: Wrapping tech: AutopsySpectre
[0029.03] ScriptLog: Wrapping tech: ChosenAssassinWeapons
[0029.03] ScriptLog: Wrapping tech: ChosenHunterWeapons
[0029.03] ScriptLog: Wrapping tech: ChosenWarlockWeapons
[0029.03] ScriptLog: Wrapping tech: BreakthroughConventionalWeaponDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughMagneticWeaponDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughBeamWeaponDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughLightArmorHealth
[0029.03] ScriptLog: Wrapping tech: BreakthroughHeavyArmorHealth
[0029.03] ScriptLog: Wrapping tech: BreakthroughAssaultRifleDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughSniperRifleDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughShotgunDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughCannonDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughVektorRifleDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughBullpupDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughPistolDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughSidearmDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughSwordDamage
[0029.03] ScriptLog: Wrapping tech: BreakthroughAssaultRifleWeaponUpgrade
[0029.03] ScriptLog: Wrapping tech: BreakthroughSniperRifleWeaponUpgrade
[0029.03] ScriptLog: Wrapping tech: BreakthroughShotgunWeaponUpgrade
[0029.03] ScriptLog: Wrapping tech: BreakthroughCannonWeaponUpgrade
[0029.03] ScriptLog: Wrapping tech: BreakthroughVektorRifleWeaponUpgrade
[0029.03] ScriptLog: Wrapping tech: BreakthroughBullpupWeaponUpgrade
[0029.03] ScriptLog: Wrapping tech: BreakthroughLaboratoryCostReduction
[0029.03] ScriptLog: Wrapping tech: BreakthroughWorkshopCostReduction
[0029.03] ScriptLog: Wrapping tech: BreakthroughProvingGroundCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughPowerRelayCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughAWCCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughShadowChamberCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughGTSCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughUFODefenseCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughResistanceCommsCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughPsiChamberCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughResistanceRingCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughRecoveryCenterCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughAdditionalWorkbenchCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughAdditionalResearchStationCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughPowerConduitCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughEleriumConduitCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughAdditionalCommStationCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughQuadTurretsCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughSecondCellCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughRingUpgradeICostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughRingUpgradeIICostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughRecoveryChamberCostReduction
[0029.04] ScriptLog: Wrapping tech: BreakthroughReuseWeaponUpgrades
[0029.04] ScriptLog: Wrapping tech: BreakthroughReusePCS
[0029.04] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM1
[0029.04] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM2
[0029.04] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM1
[0029.04] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM2
[0029.04] ScriptLog: Wrapping tech: BreakthroughInstantExcavation
[0029.04] ScriptLog: Wrapping tech: AutopsyViperKing
[0029.04] ScriptLog: Wrapping tech: AutopsyBerserkerQueen
[0029.04] ScriptLog: Wrapping tech: AutopsyArchonKing
[0029.04] ScriptLog: Wrapping tech: ExperimentalWeapons
[0029.04] ScriptLog: Wrapping tech: Autopsy_AdvBioRocketTrooper
[0029.04] ScriptLog: Wrapping tech: Autopsy_AdvBioAssaultTrooper
[0029.04] ScriptLog: Wrapping tech: Autopsy_BioViper
[0029.05] ScriptLog: Wrapping tech: ModularWeapons
[0029.05] ScriptLog: Wrapping tech: GaussWeapons
[0029.05] ScriptLog: Wrapping tech: MagnetizedWeapons
[0029.05] ScriptLog: Wrapping tech: PlasmaRifle
[0029.05] ScriptLog: Wrapping tech: HeavyPlasma
[0029.05] ScriptLog: Wrapping tech: PlasmaSniper
[0029.05] ScriptLog: Wrapping tech: AlloyCannon
[0029.05] ScriptLog: Wrapping tech: HybridMaterials
[0029.05] ScriptLog: Wrapping tech: PlatedArmor
[0029.05] ScriptLog: Wrapping tech: PoweredArmor
[0029.05] ScriptLog: Wrapping tech: Tech_Elerium
[0029.05] ScriptLog: Wrapping tech: Psionics
[0029.05] ScriptLog: Wrapping tech: Tech_AlienFacilityLead
[0029.05] ScriptLog: Wrapping tech: Tech_AdventDatapad
[0029.05] ScriptLog: Wrapping tech: Tech_AlienDatapad
[0029.05] ScriptLog: Wrapping tech: AlienBiotech
[0029.05] ScriptLog: Wrapping tech: AutopsySectoid
[0029.05] ScriptLog: Wrapping tech: AutopsyViper
[0029.05] ScriptLog: Wrapping tech: AutopsyMuton
[0029.05] ScriptLog: Wrapping tech: AutopsyBerserker
[0029.05] ScriptLog: Wrapping tech: AutopsyArchon
[0029.05] ScriptLog: Wrapping tech: AutopsyGatekeeper
[0029.05] ScriptLog: Wrapping tech: AutopsyAndromedon
[0029.05] ScriptLog: Wrapping tech: AutopsyFaceless
[0029.05] ScriptLog: Wrapping tech: AutopsyChryssalid
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventTrooper
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventStunLancer
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventShieldbearer
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventMEC
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventTurret
[0029.05] ScriptLog: Wrapping tech: AutopsySectopod
[0029.05] ScriptLog: Wrapping tech: ResistanceCommunications
[0029.05] ScriptLog: Wrapping tech: ResistanceRadio
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventOfficer
[0029.05] ScriptLog: Wrapping tech: AlienEncryption
[0029.05] ScriptLog: Wrapping tech: CodexBrainPt1
[0029.05] ScriptLog: Wrapping tech: CodexBrainPt2
[0029.05] ScriptLog: Wrapping tech: BlacksiteData
[0029.05] ScriptLog: Wrapping tech: ForgeStasisSuit
[0029.05] ScriptLog: Wrapping tech: PsiGate
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventPsiWitch
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventPurifier
[0029.05] ScriptLog: Wrapping tech: AutopsyAdventPriest
[0029.05] ScriptLog: Wrapping tech: AutopsyTheLost
[0029.05] ScriptLog: Wrapping tech: AutopsySpectre
[0029.05] ScriptLog: Wrapping tech: ChosenAssassinWeapons
[0029.05] ScriptLog: Wrapping tech: ChosenHunterWeapons
[0029.05] ScriptLog: Wrapping tech: ChosenWarlockWeapons
[0029.05] ScriptLog: Wrapping tech: BreakthroughConventionalWeaponDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughMagneticWeaponDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughBeamWeaponDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughLightArmorHealth
[0029.05] ScriptLog: Wrapping tech: BreakthroughHeavyArmorHealth
[0029.05] ScriptLog: Wrapping tech: BreakthroughAssaultRifleDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughSniperRifleDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughShotgunDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughCannonDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughVektorRifleDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughBullpupDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughPistolDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughSidearmDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughSwordDamage
[0029.05] ScriptLog: Wrapping tech: BreakthroughAssaultRifleWeaponUpgrade
[0029.05] ScriptLog: Wrapping tech: BreakthroughSniperRifleWeaponUpgrade
[0029.05] ScriptLog: Wrapping tech: BreakthroughShotgunWeaponUpgrade
[0029.05] ScriptLog: Wrapping tech: BreakthroughCannonWeaponUpgrade
[0029.05] ScriptLog: Wrapping tech: BreakthroughVektorRifleWeaponUpgrade
[0029.05] ScriptLog: Wrapping tech: BreakthroughBullpupWeaponUpgrade
[0029.05] ScriptLog: Wrapping tech: BreakthroughLaboratoryCostReduction
[0029.05] ScriptLog: Wrapping tech: BreakthroughWorkshopCostReduction
[0029.05] ScriptLog: Wrapping tech: BreakthroughProvingGroundCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughPowerRelayCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughAWCCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughShadowChamberCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughGTSCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughUFODefenseCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughResistanceCommsCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughPsiChamberCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughResistanceRingCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughRecoveryCenterCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughAdditionalWorkbenchCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughAdditionalResearchStationCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughPowerConduitCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughEleriumConduitCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughAdditionalCommStationCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughQuadTurretsCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughSecondCellCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughRingUpgradeICostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughRingUpgradeIICostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughRecoveryChamberCostReduction
[0029.06] ScriptLog: Wrapping tech: BreakthroughReuseWeaponUpgrades
[0029.06] ScriptLog: Wrapping tech: BreakthroughReusePCS
[0029.06] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM1
[0029.06] ScriptLog: Wrapping tech: BreakthroughProvingGroundProjectCostReductionM2
[0029.06] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM1
[0029.06] ScriptLog: Wrapping tech: BreakthroughGTSUnlockCostReductionM2
[0029.06] ScriptLog: Wrapping tech: BreakthroughInstantExcavation
[0029.06] ScriptLog: Wrapping tech: AutopsyViperKing
[0029.06] ScriptLog: Wrapping tech: AutopsyBerserkerQueen
[0029.06] ScriptLog: Wrapping tech: AutopsyArchonKing
[0029.06] ScriptLog: Wrapping tech: ExperimentalWeapons
[0029.06] ScriptLog: Wrapping tech: Autopsy_AdvBioRocketTrooper
[0029.06] ScriptLog: Wrapping tech: Autopsy_AdvBioAssaultTrooper
[0029.06] ScriptLog: Wrapping tech: Autopsy_BioViper
[0029.06] ScriptLog: Finished modifying templates.
[0029.33] Log: UOnlineSubsystem OnlineSubsystemSteamworks_0

[0029.62] Log: Decal Regeneration: 0 times, 0.009 ms
[0030.11] Log: Decal Regeneration: 0 times, 0.020 ms
[0030.69] Log: Decal Regeneration: 0 times, 0.030 ms
[0031.27] Log: Decal Regeneration: 0 times, 0.040 ms
[0031.85] Log: Decal Regeneration: 0 times, 0.049 ms
[0032.42] ScriptLog: Script call stack:
Function XComGame.UIFinalShell:CheckForNewChallenges

Service

How to fix Xcom 2's slow loading when you return to base, everyone seems to have had this problem. My Xbox One Game Won’t Start or Freezes During. XCOM 2 - 10th March Patch - Fixing crash.

[0035.24] Warning: SeqAct_ActivateRemoteEvent XPACK_Shell_Chosen.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: FinishedTransitionToShell
[0035.76] ScriptLog: Script call stack:
Function XComGame.UIFinalShell:CheckForNewChallenges

[0038.37] ScriptLog: Musashi KatanaMod : Starting OnLoadedSavedGame
[0038.37] ScriptLog: Musashi KatanaMod : Ninjato found, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Katana found, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Wakizashi found, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Toxic Ninjato found or not unlocked yet, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Doom Ninjato found or not unlocked yet, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Energy Katana found or not unlocked yet, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Plasma Katana found or not unlocked yet, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Energy Wakizashi found or not unlocked yet, skipping inventory add
[0038.37] ScriptLog: Musashi KatanaMod : Plasma Wakizashi found or not unlocked yet, skipping inventory add
[0038.38] Warning: ImportText (SpawnDistributionLists): Missing value for property '

[0038.38] Warning: ImportText (SpawnDistributionLists): Missing value for property '

[0038.38] Warning: ImportText (SpawnDistributionLists): Missing value for property '

[0038.38] Warning: ImportText (SpawnDistributionLists): Missing value for property '

CrashCrash

[0038.38] Warning: ImportText (AbilityType): Missing value for property 'eInvSlot_SecondaryWeapon)),'

[0038.38] Warning: ImportText (AbilitySlots): Property import failed for AbilityType in: (AbilityType=(AbilityName='EverVigilant', eInvSlot_SecondaryWeapon)), aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=2), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))

[0038.38] Warning: ImportText (SoldierRanks): Property import failed for AbilitySlots in: (AbilitySlots=((AbilityType=(AbilityName='Salvo', ApplyToWeaponSlot=eInvSlot_Unknown)), (AbilityType=(AbilityName='EverVigilant', eInvSlot_SecondaryWeapon)), aStatProgression=((StatType=eStat_Offense,StatAmount=4), (StatType=eStat_HP,StatAmount=2), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=0)))

[0038.38] Warning: BehaviorTable index 2895 has a duplicate name (ScoreMarkTargetOption) - INVALID

[0038.38] Warning: X2AbilityTemplate Ability_BioRocket is invalid: no Triggers

[0038.38] Warning: X2WeaponTemplate BioBlasterLauncher is invalid: weapon category 'Weapon' is invalid

[0038.38] Warning: X2WeaponTemplate BioRocket_Launcher is invalid: weapon category 'Weapon' is invalid

[0038.38] Warning: ERROR: UXComParcelManager::GetValidPlotsForMission - Excluding Plot Map: 'Plot_Multiplayer_Test', Unable to find associated package.

[0038.40] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0038.40] Log: LoadMap: Avenger_Root?Name=Player?Team=255?game=XComGame.XComHeadQuartersGame?LoadingSave
[0038.44] Log: --- LOADING MOVIE START ---
[0038.44] Log: Movie Started Event: 1080_Black
[0040.30] Log: Missing cached shader map for material M_Wraith_Armor_Overlay, compiling.
[0040.30] Warning: Warning, Failed to compile Material KatanaPkg.M_Wraith_Armor_Overlay for platform PC-D3D-SM4, Default Material will be used in game.
[0041.05] Log: Setting Game Info for World (0x15154200) 'Avenger_Root.TheWorld:PersistentLevel.WorldInfo_0'
[0041.05] Log: Game class is 'XComHeadquartersGame'
[0041.05] Log: Set Game Info as (0x1a267900) 'Avenger_Root.TheWorld:PersistentLevel.XComHeadquartersGame_0'
[0041.18] Log: Bringing World Avenger_Root.TheWorld up for play (0) at 2017.09.06-14.01.44
[0041.20] Log: Bringing up level for play took: 0.153708
[0041.22] Log: ########### Finished loading level: 2.820424 seconds
[0041.40] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
[0041.58] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
[0041.62] XCom_Event:

Xcom 2 Wotc Wiki

Validation Failure Summary (These event listeners have been REMOVED) :

[0042.14] Log: Decal Regeneration: 0 times, 0.057 ms
[0044.40] Log: Decal Regeneration: 0 times, 0.087 ms
[0044.48] ScriptLog: AVS : Activating mod on LoadedSaveGameToStrategy
[0044.48] ScriptLog: AVS : Shirt is Enabled
[0044.48] ScriptLog: AVS : Updating Storage
[0044.48] PrimaryPistols: RegisterForEvent HunterWeaponsViewed
[0045.96] Log: Tactical Load Debug: Engine Request Stop Movie
[0046.12] Log: Movie Finished Event: 1080_XP_LoadingScreen_Warlock, 7.678658, 20.000000
[0046.12] Log: --- LOADING MOVIE TIME: 7.68 sec ---
[0048.84] Log: Decal Regeneration: 0 times, 0.131 ms
[0071.75] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_49.Main_Sequence.SeqAct_ActivateRemoteEvent_0 failed to find target event: CIN_PrefinalMovieComplete
[0071.75] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_49.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: CIN_TemplarLeaderMovieComplete
[0071.75] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_49.Main_Sequence.SeqAct_ActivateRemoteEvent_4 failed to find target event: CIN_SkirmisherLeaderMovieComplete
[0071.75] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_49.Main_Sequence.SeqAct_ActivateRemoteEvent_3 failed to find target event: CIN_ReaperLeaderMovieComplete
[0071.75] Warning: SeqAct_ActivateRemoteEvent Avenger_Root.TheWorld:AVG_QuartersCommander_A_49.Main_Sequence.SeqAct_ActivateRemoteEvent_2 failed to find target event: CIN_CouncilMovieComplete
[0081.94] ScriptLog: AVS: NumUnitUtilityItems 2
[0081.94] ScriptLog: AVS: NumUtilitySlots 4
[0081.94] ScriptLog: AVS: Unit current will 52.0000
[0081.94] ScriptLog: AVS: Unit MAX will 52.0000
[0081.95] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1152
[0081.98] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1152
[0081.98] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1152
[0081.99] ScriptLog: AVS: NumUnitUtilityItems 0
[0081.99] ScriptLog: AVS: NumUtilitySlots 3
[0081.99] ScriptLog: AVS: Unit current will 55.0000
[0081.99] ScriptLog: AVS: Unit MAX will 55.0000
[0082.00] ScriptLog: AVS: NumUnitUtilityItems 2
[0082.00] ScriptLog: AVS: NumUtilitySlots 4
[0082.00] ScriptLog: AVS: Unit current will 49.0000
[0082.00] ScriptLog: AVS: Unit MAX will 49.0000
[0082.02] Warning: Warning, Failed to load 'AdvPistol.Materials.AdvPistol_MATINST'! Referenced by 'PrimaryPistolsMod.Meshes.SM_XCAdvPistol' ('---').
[0082.02] Warning: Warning, Failed to load 'AdvPistol': Can't find file for package 'AdvPistol' while loading NULL
[0082.05] Warning: Warning, Failed to load 'FX_Beam_Pistol_XCom.P_Beam_Pistol_Ranged_XCom'! Referenced by 'PrimaryPistolsMod.Archetype.PJ_Pistol_BeamCopy_LS:X2UnifiedProjectileElement_35' ('XComGame.X2UnifiedProjectileElement:UseParticleSystem').
[0082.05] Warning: Warning, Failed to load 'FX_Beam_Pistol_XCom': Can't find file for package 'FX_Beam_Pistol_XCom' while loading NULL
[0082.05] Warning: Warning, Failed to load 'FX_Beam_Pistol_XCom.P_Beam_Impact_Pistol_XCom'! Referenced by 'PrimaryPistolsMod.Archetype.PJ_Pistol_BeamCopy_LS:X2UnifiedProjectileElement_35' ('XComGame.X2UnifiedProjectileElement:PlayEffectOnDeath').
[0082.05] Warning: Warning, Failed to load 'FX_Beam_Pistol_XCom': Can't find file for package 'FX_Beam_Pistol_XCom' while loading NULL
[0082.07] Error: (AddNetObject) Object Package FX_Impact_Decals_Beam_Secondary_Sm.XCom with invalid NetIndex 895 (max: 9)
[0082.07] Error: (AddNetObject) Object MaterialInstanceTimeVarying FX_Impact_Decals_Beam_Secondary_Sm.XCom.MITV_Impact_Beam_XCOM_Secondary_Sm_01_Fade with invalid NetIndex 766 (max: 9)
[0082.08] Error: (AddNetObject) Object MaterialInstanceConstant FX_Impact_Decals_Beam_Secondary_Sm.XCom.MIC_Impact_Beam_XCOM_Secondary_Sm_01 with invalid NetIndex 567 (max: 9)
[0082.10] ScriptLog: AVS: NumUnitUtilityItems 2
[0082.10] ScriptLog: AVS: NumUtilitySlots 4
[0082.10] ScriptLog: AVS: Unit current will 45.0000
[0082.10] ScriptLog: AVS: Unit MAX will 45.0000
[0082.11] ScriptLog: AVS: NumUnitUtilityItems 2
[0082.11] ScriptLog: AVS: NumUtilitySlots 4
[0082.11] ScriptLog: AVS: Unit current will 53.0000
[0082.11] ScriptLog: AVS: Unit MAX will 53.0000
[0082.18] Log: Activated AVG_Armory_CAP 1 1 0
[0082.27] Log: Decal Regeneration: 0 times, 0.181 ms
[0086.54] ScriptLog: AVS: NumUnitUtilityItems 2
[0086.54] ScriptLog: AVS: NumUtilitySlots 4
[0086.54] ScriptLog: AVS: Unit current will 52.0000
[0086.54] ScriptLog: AVS: Unit MAX will 52.0000
[0086.54] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1327
[0086.54] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1327
[0086.54] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1327
[0086.55] ScriptLog: AVS: NumUnitUtilityItems 0
[0086.55] ScriptLog: AVS: NumUtilitySlots 3
[0086.55] ScriptLog: AVS: Unit current will 55.0000
[0086.55] ScriptLog: AVS: Unit MAX will 55.0000
[0086.55] ScriptLog: AVS: NumUnitUtilityItems 2
[0086.55] ScriptLog: AVS: NumUtilitySlots 4
[0086.55] ScriptLog: AVS: Unit current will 49.0000
[0086.55] ScriptLog: AVS: Unit MAX will 49.0000
[0086.56] ScriptLog: AVS: NumUnitUtilityItems 2
[0086.56] ScriptLog: AVS: NumUtilitySlots 4
[0086.56] ScriptLog: AVS: Unit current will 45.0000
[0086.56] ScriptLog: AVS: Unit MAX will 45.0000
[0088.49] ScriptLog: AVS: NumUnitUtilityItems 2
[0088.49] ScriptLog: AVS: NumUtilitySlots 4
[0088.50] ScriptLog: AVS: Unit current will 52.0000
[0088.50] ScriptLog: AVS: Unit MAX will 52.0000
[0088.50] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1463
[0088.50] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1463
[0088.50] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1463
[0088.50] ScriptLog: AVS: NumUnitUtilityItems 0
[0088.50] ScriptLog: AVS: NumUtilitySlots 3
[0088.50] ScriptLog: AVS: Unit current will 55.0000
[0088.50] ScriptLog: AVS: Unit MAX will 55.0000
[0088.51] ScriptLog: AVS: NumUnitUtilityItems 2
[0088.51] ScriptLog: AVS: NumUtilitySlots 4
[0088.51] ScriptLog: AVS: Unit current will 49.0000
[0088.51] ScriptLog: AVS: Unit MAX will 49.0000
[0089.48] Error: (RemoveNetObject) Object MaterialInstanceConstant FX_Impact_Decals_Beam_Secondary_Sm.XCom.MIC_Impact_Beam_XCOM_Secondary_Sm_01 with invalid NetIndex 567 (max: 9)
[0089.48] Error: (RemoveNetObject) Object MaterialInstanceTimeVarying FX_Impact_Decals_Beam_Secondary_Sm.XCom.MITV_Impact_Beam_XCOM_Secondary_Sm_01_Fade with invalid NetIndex 766 (max: 9)
[0089.48] Error: (RemoveNetObject) Object Package FX_Impact_Decals_Beam_Secondary_Sm.XCom with invalid NetIndex 895 (max: 9)
[0089.53] ScriptLog: AVS: NumUnitUtilityItems 2
[0089.53] ScriptLog: AVS: NumUtilitySlots 4
[0089.53] ScriptLog: AVS: Unit current will 52.0000
[0089.53] ScriptLog: AVS: Unit MAX will 52.0000
[0089.53] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1565
[0089.53] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1565
[0089.53] Warning: Attempting to detach NULL component from SkeletalMeshComponent_1565
[0089.54] ScriptLog: AVS: NumUnitUtilityItems 0
[0089.54] ScriptLog: AVS: NumUtilitySlots 3
[0089.54] ScriptLog: AVS: Unit current will 55.0000
[0089.54] ScriptLog: AVS: Unit MAX will 55.0000
[0090.73] ScriptLog: AVS: NumUnitUtilityItems 2
[0090.73] ScriptLog: AVS: NumUtilitySlots 4
[0090.74] ScriptLog: AVS: Unit current will 52.0000
[0090.74] ScriptLog: AVS: Unit MAX will 52.0000
[0111.81] ScriptLog: AVS: NumUnitUtilityItems 2
[0111.81] ScriptLog: AVS: NumUtilitySlots 5
[0111.82] ScriptLog: AVS: Unit current will 53.0000
[0111.82] ScriptLog: AVS: Unit MAX will 53.0000
[0119.69] ScriptLog: AVS : Unit is XComGameState_Unit_2750
[0119.69] ScriptLog: AVS : numUtilityItems is 2
[0119.69] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0119.69] ScriptLog: AVS : Unit has ammo pocket: True
[0119.69] ScriptLog: AVS : Sparks have ammo pockets: True
[0121.38] ScriptLog: AVS MOD: Equip Succeeded .
[0121.38] ScriptLog: AVS: Ammo is not compatible with the weapon
[0121.43] ScriptLog: AVS : Unit is XComGameState_Unit_2768
[0121.43] ScriptLog: AVS : numUtilityItems is 2
[0121.43] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0121.43] ScriptLog: AVS : Unit has ammo pocket: True
[0121.43] ScriptLog: AVS : Sparks have ammo pockets: True
[0127.00] ScriptLog: AVS MOD: Equip Succeeded .
[0127.00] ScriptLog: AVS: Ammo is not compatible with the weapon
[0127.04] ScriptLog: AVS : Unit is XComGameState_Unit_2769
[0127.04] ScriptLog: AVS : numUtilityItems is 2
[0127.04] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0127.04] ScriptLog: AVS : Unit has ammo pocket: True
[0127.04] ScriptLog: AVS : Sparks have ammo pockets: True
[0130.74] ScriptLog: AVS MOD: Equip Succeeded .
[0130.74] ScriptLog: AVS: Ammo is not compatible with the weapon
[0130.74] ScriptLog: AVS: Ammo is not compatible with the weapon
[0130.79] ScriptLog: AVS : Unit is XComGameState_Unit_2770
[0130.79] ScriptLog: AVS : numUtilityItems is 2
[0130.79] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0130.79] ScriptLog: AVS : Unit has ammo pocket: True
[0130.79] ScriptLog: AVS : Sparks have ammo pockets: True
[0136.35] ScriptLog: AVS: NumUnitUtilityItems 2
[0136.35] ScriptLog: AVS: NumUtilitySlots 5
[0136.35] ScriptLog: AVS: Unit current will 53.0000
[0136.35] ScriptLog: AVS: Unit MAX will 53.0000
[0145.98] ScriptLog: AVS: NumUnitUtilityItems 2
[0145.98] ScriptLog: AVS: NumUtilitySlots 5
[0145.98] ScriptLog: AVS: Unit current will 53.0000
[0145.98] ScriptLog: AVS: Unit MAX will 53.0000
[0146.00] ScriptLog: AVS: NumUnitUtilityItems 2
[0146.00] ScriptLog: AVS: NumUtilitySlots 4
[0146.00] ScriptLog: AVS: Unit current will 41.0000
[0146.00] ScriptLog: AVS: Unit MAX will 41.0000
[0174.79] ScriptLog: AVS : Unit is XComGameState_Unit_2809
[0174.79] ScriptLog: AVS : numUtilityItems is 2
[0174.79] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0174.79] ScriptLog: AVS : Unit has ammo pocket: True
[0174.79] ScriptLog: AVS : Sparks have ammo pockets: True
[0179.48] ScriptLog: AVS MOD: Equip Succeeded .
[0179.52] ScriptLog: AVS : Unit is XComGameState_Unit_2810
[0179.52] ScriptLog: AVS : numUtilityItems is 2
[0179.52] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0179.52] ScriptLog: AVS : Unit has ammo pocket: True
[0179.52] ScriptLog: AVS : Sparks have ammo pockets: True
[0210.99] ScriptLog: AVS MOD: Equip Succeeded .
[0210.99] ScriptLog: AVS: Ammo is not compatible with the weapon
[0211.04] ScriptLog: AVS : Unit is XComGameState_Unit_2811
[0211.04] ScriptLog: AVS : numUtilityItems is 2
[0211.04] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0211.04] ScriptLog: AVS : Unit has ammo pocket: True
[0211.04] ScriptLog: AVS : Sparks have ammo pockets: True
[0222.21] ScriptLog: AVS MOD: Equip Succeeded .
[0222.21] ScriptLog: AVS: Ammo is not compatible with the weapon
[0222.21] ScriptLog: AVS: Ammo is not compatible with the weapon
[0222.25] ScriptLog: AVS : Unit is XComGameState_Unit_2812
[0222.25] ScriptLog: AVS : numUtilityItems is 2
[0222.25] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0222.25] ScriptLog: AVS : Unit has ammo pocket: True
[0222.25] ScriptLog: AVS : Sparks have ammo pockets: True
[0225.02] ScriptLog: AVS MOD: Equip Succeeded .
[0225.02] ScriptLog: AVS: Ammo is not compatible with the weapon
[0225.02] ScriptLog: AVS: Ammo is not compatible with the weapon
[0225.06] ScriptLog: AVS : Unit is XComGameState_Unit_2813
[0225.06] ScriptLog: AVS : numUtilityItems is 2
[0225.06] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0225.06] ScriptLog: AVS : Unit has ammo pocket: True
[0225.06] ScriptLog: AVS : Sparks have ammo pockets: True
[0227.84] ScriptLog: AVS: NumUnitUtilityItems 2
[0227.84] ScriptLog: AVS: NumUtilitySlots 5
[0227.85] ScriptLog: AVS: Unit current will 53.0000
[0227.85] ScriptLog: AVS: Unit MAX will 53.0000
[0227.85] ScriptLog: AVS: NumUnitUtilityItems 2
[0227.85] ScriptLog: AVS: NumUtilitySlots 4
[0227.85] ScriptLog: AVS: Unit current will 41.0000
[0227.85] ScriptLog: AVS: Unit MAX will 41.0000
[0233.67] ScriptLog: AVS: NumUnitUtilityItems 2
[0233.67] ScriptLog: AVS: NumUtilitySlots 5
[0233.67] ScriptLog: AVS: Unit current will 53.0000
[0233.67] ScriptLog: AVS: Unit MAX will 53.0000
[0233.68] ScriptLog: AVS: NumUnitUtilityItems 2
[0233.68] ScriptLog: AVS: NumUtilitySlots 4
[0233.68] ScriptLog: AVS: Unit current will 41.0000
[0233.68] ScriptLog: AVS: Unit MAX will 41.0000
[0233.68] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2464
[0233.68] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2464
[0233.68] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2464
[0233.69] ScriptLog: AVS: NumUnitUtilityItems 0
[0233.69] ScriptLog: AVS: NumUtilitySlots 3
[0233.69] ScriptLog: AVS: Unit current will 55.0000
[0233.69] ScriptLog: AVS: Unit MAX will 55.0000
[0233.69] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2495
[0233.69] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2495
[0233.69] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2495
[0236.19] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2526
[0236.19] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2526
[0236.19] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2526
[0238.62] ScriptLog: AVS : Unit is XComGameState_Unit_2850
[0238.62] ScriptLog: AVS : numUtilityItems is 0
[0238.62] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 0.0000
[0238.62] ScriptLog: AVS : Unit has ammo pocket: True
[0238.62] ScriptLog: AVS : Sparks have ammo pockets: True
[0245.49] ScriptLog: AVS MOD: Equip Succeeded .
[0245.54] ScriptLog: AVS : Unit is XComGameState_Unit_2852
[0245.54] ScriptLog: AVS : numUtilityItems is 0
[0245.54] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 0.0000
[0245.54] ScriptLog: AVS : Unit has ammo pocket: True
[0245.54] ScriptLog: AVS : Sparks have ammo pockets: True
[0256.96] ScriptLog: AVS: NumUnitUtilityItems 2
[0256.96] ScriptLog: AVS: NumUtilitySlots 5
[0256.96] ScriptLog: AVS: Unit current will 53.0000
[0256.96] ScriptLog: AVS: Unit MAX will 53.0000
[0256.97] ScriptLog: AVS: NumUnitUtilityItems 2
[0256.97] ScriptLog: AVS: NumUtilitySlots 4
[0256.97] ScriptLog: AVS: Unit current will 41.0000
[0256.97] ScriptLog: AVS: Unit MAX will 41.0000
[0256.97] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2644
[0256.97] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2644
[0256.97] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2644
[0256.97] ScriptLog: AVS: NumUnitUtilityItems 0
[0256.97] ScriptLog: AVS: NumUtilitySlots 3
[0256.97] ScriptLog: AVS: Unit current will 55.0000
[0256.97] ScriptLog: AVS: Unit MAX will 55.0000
[0270.31] ScriptLog: AVS: NumUnitUtilityItems 2
[0270.31] ScriptLog: AVS: NumUtilitySlots 5
[0270.31] ScriptLog: AVS: Unit current will 53.0000
[0270.31] ScriptLog: AVS: Unit MAX will 53.0000
[0270.32] ScriptLog: AVS: NumUnitUtilityItems 2
[0270.32] ScriptLog: AVS: NumUtilitySlots 4
[0270.32] ScriptLog: AVS: Unit current will 41.0000
[0270.32] ScriptLog: AVS: Unit MAX will 41.0000
[0270.32] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2738
[0270.32] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2738
[0270.32] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2738
[0270.32] ScriptLog: AVS: NumUnitUtilityItems 0
[0270.32] ScriptLog: AVS: NumUtilitySlots 3
[0270.32] ScriptLog: AVS: Unit current will 55.0000
[0270.32] ScriptLog: AVS: Unit MAX will 55.0000
[0270.33] ScriptLog: AVS: NumUnitUtilityItems 2
[0270.33] ScriptLog: AVS: NumUtilitySlots 4
[0270.33] ScriptLog: AVS: Unit current will 41.0000
[0270.33] ScriptLog: AVS: Unit MAX will 50.0000
[0273.50] ScriptLog: AVS : Unit is XComGameState_Unit_2878
[0273.50] ScriptLog: AVS : numUtilityItems is 2
[0273.50] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0273.50] ScriptLog: AVS : Unit has ammo pocket: True
[0273.50] ScriptLog: AVS : Sparks have ammo pockets: True
[0275.75] ScriptLog: AVS MOD: Equip Succeeded .
[0275.79] ScriptLog: AVS : Unit is XComGameState_Unit_2891
[0275.79] ScriptLog: AVS : numUtilityItems is 2
[0275.79] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0275.80] ScriptLog: AVS : Unit has ammo pocket: True
[0275.80] ScriptLog: AVS : Sparks have ammo pockets: True
[0278.64] ScriptLog: AVS MOD: Equip Succeeded .
[0278.64] ScriptLog: AVS: Ammo is not compatible with the weapon
[0278.68] ScriptLog: AVS : Unit is XComGameState_Unit_2892
[0278.68] ScriptLog: AVS : numUtilityItems is 2
[0278.68] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0278.68] ScriptLog: AVS : Unit has ammo pocket: True
[0278.68] ScriptLog: AVS : Sparks have ammo pockets: True
[0280.65] ScriptLog: AVS MOD: Equip Succeeded .
[0280.65] ScriptLog: AVS: Ammo is not compatible with the weapon
[0280.65] ScriptLog: AVS: Ammo is not compatible with the weapon
[0280.69] ScriptLog: AVS : Unit is XComGameState_Unit_2893
[0280.69] ScriptLog: AVS : numUtilityItems is 2
[0280.69] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0280.69] ScriptLog: AVS : Unit has ammo pocket: True
[0280.69] ScriptLog: AVS : Sparks have ammo pockets: True
[0285.81] ScriptLog: AVS: NumUnitUtilityItems 2
[0285.81] ScriptLog: AVS: NumUtilitySlots 5
[0285.81] ScriptLog: AVS: Unit current will 53.0000
[0285.81] ScriptLog: AVS: Unit MAX will 53.0000
[0285.82] ScriptLog: AVS: NumUnitUtilityItems 2
[0285.82] ScriptLog: AVS: NumUtilitySlots 4
[0285.82] ScriptLog: AVS: Unit current will 41.0000
[0285.82] ScriptLog: AVS: Unit MAX will 41.0000
[0285.82] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2987
[0285.82] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2987
[0285.82] Warning: Attempting to detach NULL component from SkeletalMeshComponent_2987
[0285.82] ScriptLog: AVS: NumUnitUtilityItems 0
[0285.82] ScriptLog: AVS: NumUtilitySlots 3
[0285.83] ScriptLog: AVS: Unit current will 55.0000
[0285.83] ScriptLog: AVS: Unit MAX will 55.0000
[0285.83] ScriptLog: AVS: NumUnitUtilityItems 2
[0285.83] ScriptLog: AVS: NumUtilitySlots 4
[0285.83] ScriptLog: AVS: Unit current will 41.0000
[0285.83] ScriptLog: AVS: Unit MAX will 50.0000
[0303.64] ScriptLog: AVS: NumUnitUtilityItems 2
[0303.64] ScriptLog: AVS: NumUtilitySlots 5
[0303.64] ScriptLog: AVS: Unit current will 53.0000
[0303.64] ScriptLog: AVS: Unit MAX will 53.0000
[0303.64] ScriptLog: AVS: NumUnitUtilityItems 2
[0303.64] ScriptLog: AVS: NumUtilitySlots 4
[0303.65] ScriptLog: AVS: Unit current will 41.0000
[0303.65] ScriptLog: AVS: Unit MAX will 41.0000
[0303.65] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3121
[0303.65] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3121
[0303.65] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3121
[0303.65] ScriptLog: AVS: NumUnitUtilityItems 0
[0303.65] ScriptLog: AVS: NumUtilitySlots 3
[0303.65] ScriptLog: AVS: Unit current will 55.0000
[0303.65] ScriptLog: AVS: Unit MAX will 55.0000
[0303.66] ScriptLog: AVS: NumUnitUtilityItems 2
[0303.66] ScriptLog: AVS: NumUtilitySlots 4
[0303.66] ScriptLog: AVS: Unit current will 41.0000
[0303.66] ScriptLog: AVS: Unit MAX will 50.0000
[0303.67] ScriptLog: AVS: NumUnitUtilityItems 2
[0303.67] ScriptLog: AVS: NumUtilitySlots 4
[0303.67] ScriptLog: AVS: Unit current will 48.0000
[0303.67] ScriptLog: AVS: Unit MAX will 48.0000
[0311.63] ScriptLog: AVS : Unit is XComGameState_Unit_2913
[0311.63] ScriptLog: AVS : numUtilityItems is 2
[0311.63] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0311.63] ScriptLog: AVS : Unit has ammo pocket: True
[0311.63] ScriptLog: AVS : Sparks have ammo pockets: True
[0313.79] ScriptLog: AVS MOD: Equip Succeeded .
[0313.79] ScriptLog: AVS: Ammo is not compatible with the weapon
[0313.83] ScriptLog: AVS : Unit is XComGameState_Unit_2932
[0313.83] ScriptLog: AVS : numUtilityItems is 2
[0313.83] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0313.83] ScriptLog: AVS : Unit has ammo pocket: True
[0313.83] ScriptLog: AVS : Sparks have ammo pockets: True
[0317.59] ScriptLog: AVS MOD: Equip Succeeded .
[0317.59] ScriptLog: AVS: Ammo is not compatible with the weapon
[0317.63] ScriptLog: AVS : Unit is XComGameState_Unit_2933
[0317.63] ScriptLog: AVS : numUtilityItems is 2
[0317.63] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0317.63] ScriptLog: AVS : Unit has ammo pocket: True
[0317.63] ScriptLog: AVS : Sparks have ammo pockets: True
[0320.29] ScriptLog: AVS MOD: Equip Succeeded .
[0320.29] ScriptLog: AVS: Ammo is not compatible with the weapon
[0320.33] ScriptLog: AVS : Unit is XComGameState_Unit_2934
[0320.33] ScriptLog: AVS : numUtilityItems is 2
[0320.33] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0320.33] ScriptLog: AVS : Unit has ammo pocket: True
[0320.33] ScriptLog: AVS : Sparks have ammo pockets: True
[0322.80] ScriptLog: AVS MOD: Equip Succeeded .
[0322.80] ScriptLog: AVS: Ammo is not compatible with the weapon
[0322.80] ScriptLog: AVS: Ammo is not compatible with the weapon
[0322.84] ScriptLog: AVS : Unit is XComGameState_Unit_2935
[0322.84] ScriptLog: AVS : numUtilityItems is 2
[0322.84] ScriptLog: AVS : UpdatedUnit eStat_UtilityItems is 2.0000
[0322.84] ScriptLog: AVS : Unit has ammo pocket: True
[0322.84] ScriptLog: AVS : Sparks have ammo pockets: True
[0330.77] ScriptLog: AVS: NumUnitUtilityItems 2
[0330.77] ScriptLog: AVS: NumUtilitySlots 5
[0330.78] ScriptLog: AVS: Unit current will 53.0000
[0330.78] ScriptLog: AVS: Unit MAX will 53.0000
[0330.78] ScriptLog: AVS: NumUnitUtilityItems 2
[0330.78] ScriptLog: AVS: NumUtilitySlots 4
[0330.78] ScriptLog: AVS: Unit current will 41.0000
[0330.78] ScriptLog: AVS: Unit MAX will 41.0000
[0330.79] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3399
[0330.79] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3399
[0330.79] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3399
[0330.79] ScriptLog: AVS: NumUnitUtilityItems 0
[0330.79] ScriptLog: AVS: NumUtilitySlots 3
[0330.79] ScriptLog: AVS: Unit current will 55.0000
[0330.79] ScriptLog: AVS: Unit MAX will 55.0000
[0330.80] ScriptLog: AVS: NumUnitUtilityItems 2
[0330.80] ScriptLog: AVS: NumUtilitySlots 4
[0330.80] ScriptLog: AVS: Unit current will 41.0000
[0330.80] ScriptLog: AVS: Unit MAX will 50.0000
[0330.80] ScriptLog: AVS: NumUnitUtilityItems 2
[0330.81] ScriptLog: AVS: NumUtilitySlots 4
[0330.81] ScriptLog: AVS: Unit current will 48.0000
[0330.81] ScriptLog: AVS: Unit MAX will 48.0000
[0334.06] Log: Activated Avenger_Cap 1 0 1
[0334.26] Log: Decal Regeneration: 0 times, 0.219 ms
[0334.26] Log: Activated AVG_Armory_CAP 1 0 0
[0336.13] Log: Decal Regeneration: 0 times, 0.248 ms
[0360.10] Log: Decal Regeneration: 0 times, 0.286 ms
[0368.08] ScriptLog: AVS: NumUnitUtilityItems 2
[0368.08] ScriptLog: AVS: NumUtilitySlots 5
[0368.08] ScriptLog: AVS: Unit current will 53.0000
[0368.08] ScriptLog: AVS: Unit MAX will 53.0000
[0368.09] ScriptLog: AVS: NumUnitUtilityItems 2
[0368.09] ScriptLog: AVS: NumUtilitySlots 4
[0368.09] ScriptLog: AVS: Unit current will 41.0000
[0368.09] ScriptLog: AVS: Unit MAX will 41.0000
[0368.09] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3783
[0368.09] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3783
[0368.09] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3783
[0368.09] ScriptLog: AVS: NumUnitUtilityItems 0
[0368.09] ScriptLog: AVS: NumUtilitySlots 3
[0368.10] ScriptLog: AVS: Unit current will 55.0000
[0368.10] ScriptLog: AVS: Unit MAX will 55.0000
[0368.10] ScriptLog: AVS: NumUnitUtilityItems 2
[0368.10] ScriptLog: AVS: NumUtilitySlots 4
[0368.10] ScriptLog: AVS: Unit current will 41.0000
[0368.10] ScriptLog: AVS: Unit MAX will 50.0000
[0368.11] ScriptLog: AVS: NumUnitUtilityItems 2
[0368.11] ScriptLog: AVS: NumUtilitySlots 4
[0368.11] ScriptLog: AVS: Unit current will 48.0000
[0368.11] ScriptLog: AVS: Unit MAX will 48.0000
[0368.17] Log: Activated AVG_Armory_CAP 1 1 0
[0368.24] Log: Decal Regeneration: 0 times, 0.328 ms
[0380.04] Log: Activated Avenger_Cap 1 1 1
[0380.10] Log: Decal Regeneration: 0 times, 0.363 ms
[0380.12] Log: Activated AVG_Armory_CAP 1 0 0
[0385.57] Log: Activated Avenger_Cap 1 0 1
[0385.60] Log: Activated AVG_Armory_CAP 1 0 0
[0389.36] Log: --- LOADING MOVIE START ---
[0389.50] Warning: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)

[0389.50] Warning: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)

[0389.53] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
[0389.53] Log: LoadMap: Plot_ABN_SupplyExtract_ElTrain?Name=Player?Team=255?game=XComGame.XComTacticalGame
[0391.58] Log: Missing cached shader map for material M_Wraith_Armor_Overlay, compiling.
[0391.58] Warning: Warning, Failed to compile Material KatanaPkg.M_Wraith_Armor_Overlay for platform PC-D3D-SM4, Default Material will be used in game.
[0392.25] Log: Setting Game Info for World (0x1eebc200) 'Plot_ABN_SupplyExtract_ElTrain.TheWorld:PersistentLevel.WorldInfo_6'
[0392.25] Log: Game class is 'XComTacticalGame'
[0392.25] Log: Set Game Info as (0x10d21d00) 'Plot_ABN_SupplyExtract_ElTrain.TheWorld:PersistentLevel.XComTacticalGame_0'
[0392.26] Log: Bringing World Plot_ABN_SupplyExtract_ElTrain.TheWorld up for play (0) at 2017.09.06-14.07.35
[0392.27] Log: XComTacticalGame::PendingMatch - Begin State
[0392.27] Log: Bringing up level for play took: 0.020815
[0392.30] Log: ########### Finished loading level: 2.766138 seconds
[0392.30] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
[0392.30] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
[0392.30] Log: XComTacticalGame::StartMatch
[0392.30] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
[0392.30] Log: TacticalGRI::InitBattle: StartGameState=XComGameState_9022, IntendedForReloadLevel=False
[0392.30] Log: X2TacticalGameRuleset_0 CreateTacticalGame: BeginState
[0392.30] Log: XComTacticalGame::PendingMatch - End State -> Playing
[0392.30] Log: XComTacticalGame::Playing - Begin State
[0392.30] Log: X2TacticalGameRuleset_0 CreateTacticalGame: Start of Begin Block
[0392.54] Log: Decal Regeneration: 0 times, 0.367 ms
[0392.54] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3895
[0392.54] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3895
[0392.54] Warning: Attempting to detach NULL component from SkeletalMeshComponent_3895
[0393.65] Log: --- LOADING MOVIE TIME: 4.28 sec ---
[0394.52] Log: Tactical Load Debug: Generating Map
[0398.90] Warning: Warning, Material Materials_XPack.Materials.Glass_Translucent missing bUsedWithInstancedMeshes=True!
[0398.90] Warning: Warning, Material Materials_XPack.Materials.Glass_Translucent missing bUsedWithInstancedMeshes=True!
[0398.91] Warning: Warning, Material Materials_XPack.Materials.Glass_Translucent missing bUsedWithInstancedMeshes=True!
[0398.91] Warning: Warning, Material Materials_XPack.Materials.Glass_Translucent missing bUsedWithInstancedMeshes=True!
[0398.91] Warning: Warning, Material Materials_XPack.Materials.Glass_Translucent missing bUsedWithInstancedMeshes=True!
[0398.99] Log: Decal Regeneration: 0 times, 13.077 ms
[0399.36] Log: Decal Regeneration: 0 times, 27.262 ms
[0399.41] Log: Started building visibility map... (81328 tiles ( 92 x 52 x 17 ))
[0404.48] Log: Finished building visibility map. Map dimensions: 81328 tiles ( 92 x 52 x 17 )
[0404.48] Log: ----------------------------
[0404.48] Log: StaticTileFlags 395.61 KB (128.00 KB overhead) 3806 of 5022 blocks used
[0404.48] Log: VisibilityBlockingVoxels 55230.36 KB (128.00 KB overhead) 2779 of 5022 blocks used
[0404.48] Log: CoverFlags 191.21 KB (128.00 KB overhead) 899 of 5022 blocks used
[0404.48] Log: FloorTileData 1629.88 KB (128.00 KB overhead) 1335 of 5022 blocks used
[0404.48] Log: CoverTileData 507.27 KB (128.00 KB overhead) 899 of 5022 blocks used
[0404.48] Log: InteractPoints 159.78 KB (128.00 KB overhead) 113 of 5022 blocks used
[0404.48] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) 0 of 5022 blocks used
[0404.48] Log: FullTileOccupiers 327.69 KB (128.00 KB overhead) 1420 of 5022 blocks used
[0404.48] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) 0 of 5022 blocks used
[0404.48] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) 0 of 5022 blocks used
[0404.48] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) 0 of 5022 blocks used
[0404.48] Log: ----------------------------
[0404.52] Log: Total Data Size: 61922.22KB

[0404.54] Warning: Redscreen: Destructible Actor 'RustedSUV_4x2_B_210.XComDestructibleActor_11' from Archetype 'ARC_RustedSUV_B' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
[0404.79] Log: Decal Regeneration: 0 times, 39.685 ms
[0407.24] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4007
[0407.24] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4007
[0407.24] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4007
[0407.48] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_SupplyExtract_ElTrain.TheWorld:PersistentLevel.XComWeapon_178.SkeletalMeshComponent_4186 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
[0407.49] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_SupplyExtract_ElTrain.TheWorld:PersistentLevel.XComWeapon_179.SkeletalMeshComponent_4187 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
[0407.58] XCom_Maps: , Plot_ABN_SupplyExtract_ElTrain, , 14.74
[0407.73] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
[0407.84] ScriptLog: Initializing Enhanced AOE/Grenade Mod for War of the Chosen
[0407.84] ScriptLog:
[0408.29] Log: Physics mode for (SkeletalMeshActor_9) is not compatible with TickGroup(0) adjusting
[0408.31] Log: Decal Regeneration: 0 times, 52.610 ms
[0408.37] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4330
[0408.38] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4330
[0408.38] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4330
[0408.60] Log: Kismet: ReaperSoldier added to intro
[0408.60] Log: Kismet: Soldier added to intro
[0408.60] Log: Kismet: Soldier added to intro
[0408.60] Log: Kismet: Soldier added to intro
[0408.60] Log: Kismet: Soldier added to intro
[0408.60] Log: Kismet: 5 units parsed for intro
[0408.82] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4482
[0408.82] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4482
[0408.82] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4482
[0408.88] Log: Obj InterpActor_20 has no handler for SeqAct_Toggle_5
[0408.88] Log: Obj InterpActor_16 has no handler for SeqAct_Toggle_5
[0408.88] Log: Obj InterpActor_9 has no handler for SeqAct_Toggle_5
[0408.88] Log: Obj InterpActor_6 has no handler for SeqAct_Toggle_5
[0415.89] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4634
[0415.89] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4634
[0415.89] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4634
[0415.94] Warning: SeqAct_ActivateRemoteEvent CIN_SkyrangerIntros.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_29 failed to find target event: CIN_EndCapture
[0415.94] Log: Obj InterpActor_8 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_15 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_19 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_17 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_20 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_16 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_9 has no handler for SeqAct_Toggle_7
[0415.94] Log: Obj InterpActor_6 has no handler for SeqAct_Toggle_7
[0417.83] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4786
[0417.83] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4786
[0417.83] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4786
[0417.88] Warning: SeqAct_ActivateRemoteEvent CIN_SkyrangerIntros.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_2 failed to find target event: CIN_EndCapture
[0422.20] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4938
[0422.20] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4938
[0422.20] Warning: Attempting to detach NULL component from SkeletalMeshComponent_4938
[0422.24] Warning: SeqAct_ActivateRemoteEvent CIN_SkyrangerIntros.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_11 failed to find target event: CIN_EndCapture
[0422.40] XCom_Event:

Validation Failure Summary (These event listeners have been REMOVED) :

[0422.40] Log: X2TacticalGameRuleset_0 CreateTacticalGame: End of Begin Block
[0422.40] Log: X2TacticalGameRuleset_0 PostCreateTacticalGame: BeginState
[0422.40] Log: X2TacticalGameRuleset_0 PostCreateTacticalGame: Start of Begin Block
[0422.94] Log: XCom3DCursor::ResetPlotValueCache
[0422.95] Log: Kismet: <<<< Mission Startup Block >>>>
[0422.95] Log: Kismet: >> Pulling supply extraction INI values
[0422.95] Log: Kismet: >> Pulling global INI values
[0422.95] Log: Kismet: >> Generating objectives
[0422.95] Log: Kismet: : Starting point relative to LOP anchor
[0422.96] Log: Kismet: 12 : Requested number of crates
[0422.96] Log: Kismet: Basic1 0 0 : ID of generated chest
[0422.97] Log: Kismet: Basic1 3 1 : ID of generated chest
[0422.97] Log: Kismet: RareLoot 6 2 : ID of generated chest
[0422.98] Log: Kismet: Basic1 9 3 : ID of generated chest
[0422.99] Log: Kismet: Basic1 12 4 : ID of generated chest
[0422.99] Log: Kismet: Basic1 15 5 : Chest generation failed
[0423.00] Log: Kismet: Basic1 18 6 : ID of generated chest
[0423.01] Log: Kismet: Basic1 21 7 : ID of generated chest
[0423.01] Log: Kismet: RarePCS 24 8 : ID of generated chest
[0423.02] Log: Kismet: Basic1 27 9 : ID of generated chest
[0423.03] Log: Kismet: RareCores 30 10 : ID of generated chest
[0423.03] Log: Kismet: Basic1 33 11 : Chest generation failed
[0423.03] Log: Kismet: X : Finished generating crates
[0423.04] Log: Kismet: << Processing XCom Unit List >>
[0423.04] Log: Kismet: 5 : Units registered to XCOM squad list
[0423.04] Log: Kismet: X : Updating XCOM list counts
[0423.04] Log: Kismet: 5 : XCOM squad units in play
[0423.04] Log: Kismet: 0 : XCOM squad units killed
[0423.04] Log: Kismet: 0 : XCOM squad units extracted
[0423.05] Log: Kismet: 3 : Set XCom Heavy Losses threshold
[0423.05] Warning: SeqAct_ActivateRemoteEvent Obj_SupplyExtraction.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_10 failed to find target event: UMS_SetupMissionTimer
[0423.05] Log: Kismet: >> Parsing crates into unseen list
[0423.07] Log: Kismet: Mission Difficulty set to ROOKIE
[0423.15] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
[0423.62] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
[0423.62] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
[0423.62] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
[0423.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
[0423.62] Log: Kismet: <<<< Processing XCom turn start >>>>
[0423.62] Log: Kismet: >> Attempting to extract XCom's crates
[0423.63] Log: Kismet: 0 : Cannot extract any more XCOM crates
[0423.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
[0423.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
[0425.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
[0425.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
[0425.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
[0426.02] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
[0426.02] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
[0433.67] Log: Crash Detected: Dumping C:UsersqwrtzDocumentsMy GamesXCOM2 War of the ChosenBinariesWin64....XComGameLogsXCom-DESKTOP-AM4ANSG-CL302202-2017.09.06-14.08.16-CrashXCom-DESKTOP-AM4ANSG-CL302202-2017.09.06-14.08.16_Minidump.dmp
[0433.67] Log: Crash: GettingNameData
[0433.67] Log: Suspending Threads
[0433.68] Log: Writing Minidmp
[0433.86] Log: Crash: Saving Names Array
[0433.86] Log: Crash: Saving Names Array Data
[0433.86] Log: Dumping name table: (3289824)
[0433.86] Log: Dumping name table: 0x06bc4000 (3289824)
[0433.86] Log: Crash: Saving Names Array Blocks
[0433.86] Log: Crash: Saving Objects Array
[0433.86] Log: Crash: Saving Objects Array Data
[0433.86] Log: Crash: Saving Objects
[0437.57] Log: Waking Threads
[0443.68] Log: Crash: appSendCrashTelemetry
[0443.68] Log: CRASH: Copying Log
[0445.91] Exit: Exiting.
[0446.15] Log: Log file closed, 09/06/17 14:08:29


So, I don't know whether this is a vanilla issue or one caused by a mod of mine, but the game plays perfectly fine for quite awhile, and then without warning, freezes/crashes to desktop during a scan. Reloading the game prior to the scan that caused the freeze does nothing, and any scan(not just the location that originally caused it) will cause the game to crash.

Can anyone help me with steps to troubleshoot this problem? I'd try with enabling specific mods and disabling others to test, but since the crash is in the strategy menu at a later point in a campaign, that would be an extremely time consuming test, particularly since the issues does not occur at a specific time in the campaign.

Xcom 2 Wotc Crash On Startup Windows 7

Any help would be appreciated, as I'd love to be able to play more XCOM 2, but it's rather discouraging to have to lose all my progress constantly.


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